Hacking SNEEK v2

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scratch that i used build_boot2.cmd instead of SNEEK.cmd and it worked
biggrin.gif
now i just need to get armboot.bin and it should be good to go
 
Cyan said:
bewitched said:
- Use the decrypted 00000001.app from IOS60-v6174 and 0000000e.app from IOS70-v6687, and if you recompile you have to copy the originals again, you can't use them a 2nd time.
I don't understand the need for this point.

I used both 01 and 0e from IOS70, which are working.
Then, I always leave them here while recompiling, I don't overwrite with original one every time as build_boot2 create temporary file and don't overwrite originals.

@GolfDude
try using both files from IOS70.

before rev75, I had to enable the SD access with boot2_usb.bin, or else I ended with no TV signal.
It's now enabled automatically for usb.
I don't know what the link was, maybe just a bad compilation, so try to compile it again.


@WiiZoneVoyager
check your cluster size, it has to be less than 64k (or is it only for di ?)

I always got black screens, then I tried using both the files from ios70, and now it works! thanks!
 
so i got it working and everything but sneek2sneek (to turn di on and off and to change games) doesn't work, i assume because of the sd card thing that needed to be changed, but its no longer on the line it was before, and the only similar code i can find is for sd on the system menu, but i dont want that, i just want my sd to work with homebrew, so in r76 what do we have to change to enable that? im running my nand off of sd, and i dont wanna use uneek, as far as im aware you can't run backups while using uneek. And yeah apparently di is messed up for me anyways, i know the game is setup properly, it put the font.bin? in my usb drive but it doesnt show anything in the disc channel. Am i supposed to use boot2_di.bin AND di.bin? or boot2_sd.bin with di.bin (and yes i know i have to rename them to boot2.bin)
 
alright
smile.gif
maybe it was just the iso, cause i tried putting the same one in a wbfs folder and load it with usbloadergx and it wouldn't load so i'll try a different game, do i have to mess with the font.bin? like if i only have a single game on the drive, (with all the necessary files) sneek should just display it in the disc channel right?
 
Cyan said:
bewitched said:
- Use the decrypted 00000001.app from IOS60-v6174 and 0000000e.app from IOS70-v6687, and if you recompile you have to copy the originals again, you can't use them a 2nd time.I don't understand the need for this point.

I used both 01 and 0e from IOS70, which are working.
Then, I always leave them here while recompiling, I don't overwrite with original one every time as build_boot2 create temporary file and don't overwrite originals.

@GolfDude
try using both files from IOS70.

before rev75, I had to enable the SD access with boot2_usb.bin, or else I ended with no TV signal.
It's now enabled automatically for usb.
I don't know what the link was, maybe just a bad compilation, so try to compile it again.


@WiiZoneVoyager
check your cluster size, it has to be less than 64k (or is it only for di ?)

From what i've read here the di module is build with the .app from IOS60 that's why you need those files:
QUOTE(longtom1 @ Mar 22 2010, 02:29 PM)
you build sneek(boot2.bin boot2_usb.bin) with IOS70's 0000000e.app but the di.bin is built with IOS60's 00000001.app
It's already mentioned here a couple of times that both files from IOS70 work on builds without di.

Edit: I finally got that wbfs_file_mod compiled for windows
yaywii.gif
 
Mind uploading the thing? I haven't gotten anywhere when it comes to compiling it.

As for the 00000001.app, it's supposed to use the one from IOS60, but IOS70's is not very different from 60's so it does the job as well.
 
I though 70 was needed for di.bin too, I guess I've skip the part saying IOS60 is working too.
But rmbell corrected his blackscreen issue while using both files from IOS70, so it's a good idea to try them both.

WiiZoneVoyager:
Disc channel and homebrew channel over USB is working for me with boot2_sd.bin (and wiikey1) .
I can't test Gamecube pad menu because I'm on 3.2 (it needs 4.2E)



edit :
Is there a protection on boot2_usb.bin to disable usb access to prevent nand corruption ? (I think I corrupted mine)
like there were on boot2_SD.bin to not access SD.

with rev76, I launched HBC from boot2_usb.bin, and got only a black screen.
after a reboot, HBC loaded right away (O_o), then I switched off and restarted the wii. Sneek worked and read the USB nand, but it was longer than usual, then the system menu said "message board corrupted and corrected".
I suspect USB nand access corruption while accessing apps/ over usb.

the HBC loading at boot intrigued me, so I retried it :
- run boot2_usb.bin, and launch homebrew channel
- black screen, no HBC loading
- hard switch off the Wii
- switch on the Wii ... and here I have HBC again with apps from USB on screen without even Sneek loading the NAND.
It is the HBC from the nand because it's not up to date (1.0.3, while my real nand is 1.0.6)
from HBC menu I can't return to system menu or launch bootmii.

How could it boot USB nand HBC at console start without even a bootmii.ini file to tell what to boot ? It must have clear the memory while being witched off, how could the Wii remember I tried to launch HBC on the previous run ?
 
Disc channel still doesnt work. is there any way to make it work again ? it doesnt load dvd. It seems to be made disabled disc launching by DI module.
 
WiiZoneVoyager said:
Disc channel still doesnt work. is there any way to make it work again ? it doesnt load dvd. It seems to be made disabled disc launching by DI module.

Have you tried to use sneek without di (i.e. use boot2_sd.bin by renaming it to boot2.bin, and dont put di.bin in the SD root directory)? Hope that helps.
 
ok so in order to use the game loading from usb function , i have to use the usb boot2? and have all the files on the USB, or can i have the nand on sd, and hte games on teh HD?
 
GolfDude said:
ok so in order to use the game loading from usb function , i have to use the usb boot2? and have all the files on the USB, or can i have the nand on sd, and hte games on teh HD?
NAND has to be on SD, only games on USB
 
guys? i recently compiled the new sneek/uneek and extracted my nand backup from bootmii and have putted it onto my usb drive... the needed boot files like boot2.bin and the bootmii files from sneek are on my sd card, and all i get is a black screen :s

i even have taken away priiloader as that might make things very slow...
 
FenrirWolf said:
Mind uploading the thing? I haven't gotten anywhere when it comes to compiling it.

As for the 00000001.app, it's supposed to use the one from IOS60, but IOS70's is not very different from 60's so it does the job as well.
Here it is. wbs_file_mod from bailli for windows
smile.gif

Just tried SSBB with this, cause the game froze in Classic mode and events with the wbfs to iso method and wiiscrubber. Unfortunately it still does
frown.gif

So i guess it must be my microsd card.
Anyone else tried SSBB in classic mode and was succesfull in running it? btw. the game runs fine in adventure mode with both methods.
 
I can't seem to get the di.bin of r75 or r76 to see my games folder. (using 00000001.app of IOS60 v6174)
I compile r76 and it boots fine but it gives me the unable to read disc error. If I delete the di.bin and copy my r74 di to my sd card it reads the games fine. Anyone have a clue what I'm doing wrong.

@ FGOD

I still have priiloader on my sd nand. I use it to auto boot to NSMB for testing reggie stages. My real priiloader is set to boot Bootmii IOS and my sd priiloader is set to Force Recovery Mode. This way it loads NSMB (or whatever my slot.bin is set to) with out going through the system menu.
 
redeyed said:
I can't seem to get the di.bin of r75 or r76 to see my games folder. (using 00000001.app of IOS60 v6174)
I compile r76 and it boots fine but it gives me the unable to read disc error. If I delete the di.bin and copy my r74 di to my sd card it reads the games fine. Anyone have a clue what I'm doing wrong.
You can not play region free, you have a disc inserted from a different region, check post below:

mousex said:
QUOTE(longtom1 @ Mar 21 2010, 04:56 PM) have the files set up like this must be a problem with my nand dump
You got the "Can't read disc" error in disc channel? I guess you are using a PAL Wii/game? You have to create a region.bin file in sneek folder on the HDD and but 00 00 00 02 into it for Europe (I'll upload the PAL file if you can't create it upload is here (only 4 Byte )), if this file doesn't exist it will use USA mode, that's like playing imported games and so the Wii won't play it
tongue.gif
you can use this file.
 
i dont think thats the issue bewitched, im having the exact same problem, every game i try i get unable to read disc, my ios' are all up to date, am i missing something? do we still have to uncomment USBHAX? (once again i couldn't see it in the main.c in the es folder, i believe thats where it was before) i haven't tried an older revision, but i think i might.SNEEK starts no problem, i just cant get it to load any of my games

edit: and why i think region isnt the issue is all of my games are NTSC-U and my console is NTSC-U

edit2: also i've tried 3 different hard drives, all with a fat32 partition set to primary/active, 32kb cluster size,so i have no clue what could be wrong
 

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