Hacking SNEEK v2

  • Thread starter Thread starter Det1re
  • Start date Start date
  • Views Views 544,387
  • Replies Replies 2,761
  • Likes Likes 1
I got the same error, then downgraded to r24 and it corrected it
smile.gif


devkitARM r24 is linked on the sneek google code wiki page.
http://code.google.com/p/sneek/wiki/StartupGuide
 
FenrirWolf said:
Use DEVKITARM r24 instead of the latest one. Google around and you'll find it easily enough.

Fixed
smile.gif


Now...anyone can point me out how to use di module to load ISO's?
Somekind of transformation needed?
 
bewitched said:
In SNEEK
When playing a game from disc with NeoGamma or playing a game from usb-drive with USB-loader i return to the Wii system menu instead of SNEEK?

How is this possible? I have not hear of anyone being able to run a game from USB with a USB loader under SNEEK.
 
do we need a extra fat32 partition on usb drive for start the apps?!?!

@fenrir i have it run now over usb ;o) it was the priiloader on my nand that get an autostart .dol for wiiintro ...lol
 
Anyone able to get Cave Story to work of SNEEK? It works when installed directly to the wii but black screen when running from SNEEK
 
cwstjdenobs said:
It's in the code but doesn't work right yet so it's commented out. On my setup you can access the menu but not exit it.
How did crediar get it to work? And what should be uncommented to get it working?
 
gameking66 said:
How did crediar get it to work?

Well if I knew that it would work for me wouldn't it
wink.gif


QUOTE said:
And what should be uncommented to get it working?

These lines from es/main.c line 1916

CODE
LoadFont( "/font.bin" );

u8 *stk = malloca( 0x100, 32 );
u32 id = thread_create( FBnuke, 0x20, stk, 0x100, 0, 1 );
thread_continue( id );

you'll also need this on the root of the SD http://www.mediafire.com/file/ry23tiytmtm/font.bin . The colours are wrong.
 
cwstjdenobs said:
gameking66 said:
How did crediar get it to work?

Well if I knew that it would work for me wouldn't it
wink.gif


QUOTE said:
And what should be uncommented to get it working?

These lines from es/main.c line 1916

CODE
LoadFont( "/font.bin" );

u8 *stk = malloca( 0x100, 32 );
u32 id = thread_create( FBnuke, 0x20, stk, 0x100, 0, 1 );
thread_continue( id );

you'll also need this on the root of the SD http://www.mediafire.com/file/ry23tiytmtm/font.bin . The colours are wrong.
What exactly is done to bring up the menu?
 
cwstjdenobs said:
Press start on a GC pad.
Thanks.

I'm having trouble compiling... I get the following when I run SNEEK.cmd from the trunk dir near the end of the compile:

CODE- creating SNEEK preset
1 file(s) copied.
The system cannot find the file specified.
The system cannot find the file specified.
- creating UNEEK preset
1 file(s) copied.
The system cannot find the file specified.
The system cannot find the file specified.
I see no di.bin or boot2.bin anywhere.
 
hmm... the newer revisions of sneek don't seem to work on my wii. I had somebody send me a working boot2 of a newer revision and it black screens, the one I compiled myself does too. Though if I swap out the boot2 for an older revision it works
 

Site & Scene News

Popular threads in this forum