Another question: I read that SNEEK DI / UNEEK DI only work on 4.2U/E and 4.3U/E system menus without modications of the source code. Is that true?
nano351 said:hm, there could be a problem with the encoding of the file. Upload it and I'll take a look. Also, it just occurred to me that it could be inconvenient to have to have your folders named a certain way. Perhaps I'll add a modification to save the folder name in diconfig.bin so that you don't have to worry about that.NReale3370 said:That did the trick! Thank you! A little annoying now I won't know what game is in what folder but that's ok. Titles.txt doesn't seem to be working for me either, placed it in the games folder which is where the sneek source seemed to be looking for it
The file needs to be ANSI encoded. The one you download from wiitdb is unicode encoded. Also make sure that it's using windows line breaks (CR LF).NReale3370 said:nano351 said:hm, there could be a problem with the encoding of the file. Upload it and I'll take a look. Also, it just occurred to me that it could be inconvenient to have to have your folders named a certain way. Perhaps I'll add a modification to save the folder name in diconfig.bin so that you don't have to worry about that.NReale3370 said:That did the trick! Thank you! A little annoying now I won't know what game is in what folder but that's ok. Titles.txt doesn't seem to be working for me either, placed it in the games folder which is where the sneek source seemed to be looking for it
This is the titles.txt I used, from wiitdb.com. I also tried stripping out the first line
Wiitdb - Titles.txt
yeah i was thinking about adding that in like sort by game type first (wii games show up before GC games) and then alphabetically from there. Right now browsing games can kinda be annoying. But before I do that I want to add in png support so it's easier for people to use covers they have from old usb loaders or straight from wiitdb. I also want to rework the title.txt loading so that it'll work with any line break style not just windows style line breaks.NReale3370 said:Agreed nano you're awesome! While you're doing interface tweaks have you considered sorting the games in alphabetical order? I used someone's patch for sneek ages ago to do that in my own version of the source but would love to see it officially incorporated
BootMii v1.3
Copyright (C) 2008-2010 Team Twiizers.
All rights reserved.ÂÂRedistribution or sale is prohibited.
ARMBOOT header (@0x28700):
Header size: 00000010
Loader size: 00003cd0
ELF size: 00027674
Argument: 00000001
ELF at 0x2c3e0
Trying to mount SD...
sdhc_bus_power(1)
sdhc_bus_clock(25000)
CID: mid=03 name='SDSD02G' prv=128.2 psn=00d4f48f mdt=9/2008
csd: 00 00 26 00 32 5f 5a 83 ae fe fb cf ff 92 80 40
taac=38 nsac=0 read_bl_len=10 c_size=3771 c_size_mult=7 card size=1977614336 byt
es
calculated timeout =ÂÂ1500000ns
sdmmc_select: resp=700
Trying to open SD:/bootmii/armboot.bin
Trying to read ARMBOOT header to 0x10407c00
ARMBOOT header (@0x10407c00):
Header size: 00000010
Loader size: 000004d0
ELF size: 0000a87a
Argument: 00000000
ELF at 0x104080e0
Total ARMBOOT size: 0xad5a
Trying to read ARMBOOT to 0x10407c00
ARMBOOT read
Launching ARMBOOT @ 0x10407c10
miniÂÂloading
Initializing exceptions...
Configuring caches and MMU...
MEM: cleaning up
MEM: unprotecting memory
MEM: mapping sections
MEM: enabling caches
MEM: enabling MMU
MEM: init done
IOSflags: 0000ff01 00000000 00000000
ÂÂÂÂÂÂÂÂÂÂ00000000 00000000 cafebabe
Interrupts initialized
crypto support initialized
NAND initialized.
found valid boot2 blockmap at page 0xbf, submap 0, generation 8
found valid boot2 blockmap at page 0x13f, submap 0, generation 5
found valid boot2 blockmap at page 0x1bf, submap 0, generation 6
boot2 blocks: 01 02 05 06 07
boot2 title key: 180d129b36dbc2b9094f77a34e7000f6
boot2 content size: 0x2b354 (padded: 0x2b360)
boot2 copy 0 loaded to 0x13f01300
Initializing IPC...
Initializing SDHC...
sdhc_bus_power(1)
sdhc_bus_clock(25000)
CID: mid=03 name='SDSD02G' prv=128.2 psn=00d4f48f mdt=9/2008
csd: 00 00 26 00 32 5f 5a 83 ae fe fb cf ff 92 80 40
taac=38 nsac=0 read_bl_len=10 c_size=3771 c_size_mult=7 card size=1977614336 byt
es
calculated timeout =ÂÂ1500000ns
sdmmc_select: resp=700
Mounting SD...
booting /sneek/kernel.bin
f_read( 0xfffe2d10, 0x11000000, 168920, 168920):0
HdrSize:0010 LdrSize:0584
Loaded to 0x11000010
Shutting down IPC...
Shutting down interrupts...
Shutting down caches and MMU...
Vectoring to 0x11000010...
Griffin224 said:I have been "trolling" a few sites the past few weeks after modding my Wii, I loved the idea of an emulated NAND so I played around with a few things and wasn't overly happy with uloader but couldn't get Uneek to work, well, after running out of room on my 250GB HD I went and bought a 1TB drive today, and FINALLY got Uneek to load without having the Wiimote disappear, but now when I hit the "1" on my wiimote no menu comes up... Any ideas or suggestions?
Uneek+DI on 4.2U
EDIT: Adding a second game right now to see of that is the problem. Also HD is split up 100GB for Sneek and NAND, other 900 for games. 900 is active and primary, and both are fat32 as 32kb.
Griffin224 said:Both games are installed on the second partition in the games directory, any ideas????
PabloACZ said:This is the problem. Both the UNEEK+DI data and the decrypted game files must be on the same partition.
Griffin224 said:PabloACZ said:This is the problem. Both the UNEEK+DI data and the decrypted game files must be on the same partition.
KK, Thanks PabloACZ, ripping a game to that partition now then going to see if EASUS will let me resize the partition without a reformat. Kinda excited to get Uneek up and going.
On a side note: Anyone know if RB3 or GH:WoR DLC works? I have TONS of songs from both I'd like to download.
scooby74029 said:yeah rb3 dlc works good for me