Gaming Smash will be the first nintendo game to use 32gb cartridge?

pedro702

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So smash wiiu without any patches or dlc was 15.6gb so with dlc and patches it was close to 20gb.

Since they aren't cutting stuff and are even adding more stuff and improving models and such i bet it will be the first nintendo game to ever use a 32gb cartridge on its physical release and only the second game yet to use one, the only time yet any game used the 32gb cartridges was dragon quest heroes 1+2 only released on japan.

So this probably means anyone who prefers to go digitl only it will probably not fit on switch internal memory and will require a micro sd card for digital buyers.
 

pedro702

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but that's not smash wii u
Of course it isnt...what im saying is, it has all the fighters plus more, they dont look compressed they even look better so yeah just the amount of textures and models will surely make this game go over 16gb without much add-ons, unless sakurai just sacrifices trophies and gets alot of space if he can throw away all those models and textures.

also smash ultimate has crap-tons of stages, more than any smash too date so again more models and textures and its all hd textures not like wii 480p textures.
 

Olmectron

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So smash wiiu without any patches or dlc was 15.6gb so with dlc and patches it was close to 20gb.

Since they aren't cutting stuff and are even adding more stuff and improving models and such i bet it will be the first nintendo game to ever use a 32gb cartridge on its physical release and only the second game yet to use one, the only time yet any game used the 32gb cartridges was dragon quest heroes 1+2 only released on japan.

So this probably means anyone who prefers to go digitl only it will probably not fit on switch internal memory and will require a micro sd card for digital buyers.
We don't know a thing about the game in technical details.

You're simply making speculations.

Game is not a port it's a brand new game. You shouldn't compare it to Wii U's smash.

And even if you did compare, you should read articles where some ports of Wii U games get to weight a lot less on Switch. Like Captain Toad, or Donkey Kong: TF. http://www.nintendolife.com/news/20..._is_almost_half_the_size_of_the_wii_u_version

But then again, it's not a port. And we don't know a thing about that yet.
 

pedro702

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We don't know a thing about the game in technical details.

You're simply making speculations.

Game is not a port it's a brand new game. You shouldn't compare it to Wii U's smash.

And even if you did compare, you should read articles where some ports of Wii U games get to weight a lot less on Switch. Like Captain Toad, or Donkey Kong: TF. http://www.nintendolife.com/news/20..._is_almost_half_the_size_of_the_wii_u_version

But then again, it's not a port. And we don't know a thing about that yet.
well smash was always the biggest game on basicaly anything ever since the gc.

packed to full disc size on gc(1.33gb out of 1.35gb available), wii it fully used the dual layer dvd and i think its the biggest wii game? with 7.9gb out of 8, wiiu if its not the biggest game is probably the 2 or 3rd one really with vanilla being 15.6 gb games i think assassins creed and watchdogs were abit bigger.


but yes sakurai doesn't keep games small, and i doubt he would compress musics and textures just because nintendo doesn't want to use their 32gb cartridges, and to nintendo its always much cheaper to use bigger carts than for 3rd party's.
 
Last edited by pedro702,

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