Hacking Smash Stack PAL

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The best exploit ever (except Bannerbomb) should be a Wii Sports exploit since anyone who own a Wii, own a retail copy of Wii Sports (at least in US and EU).

Maybe devs should search on an exploit there?
 
WiiBricker said:
The best exploit ever (except Bannerbomb) should be a Wii Sports exploit since anyone who own a Wii, own a retail copy of Wii Sports (at least in US and EU).

Maybe devs should search on an exploit there?

Lol. True!!, that was a pretty nice thought, never thought about Wii Sports
 
Team Twiizers said they had tried but not found one. So I doubt there's one there tbh. But feel free to look yourself.
 
is there a way to look for exploits? what is the method to find one?

or is it too complicated for us peons? im assuming you need to be 1337 to find buffer overflows?
 
WalkerOfTheDay said:
Hielkenator said:
PabloACZ said:
FGOD said:
i have no idea about the buffer overflow, but about balanced brawl... it isn't a expkoit on itself, balanced brawl is just a edited version of brawl which can be loaded through smash stack with the original game...

The problem is the steps displayed on the page; they all say you must use the Smash Stack exploit, but don't specify that the PAL users should use BannerBomb. That's why anyone can be easily confused.

Or the fact that bannerboms does'nt work on sytem menu 4.2 and higher.

It does still work on 4.2 if I'm correct. Just not on 4.3 or higher.

yes that's what I meant. Either way it's not possible for 4.3
 
wii sports wouldn't be best exploit... i really think the best exploit is this one although it's not in pal yet... it can never be fixed as it is on the disc itself... so nintendo is pretty fucked with this one... and it can save wii's without needing a special save game on the wii...
 
FGOD said:
wii sports wouldn't be best exploit... i really think the best exploit is this one although it's not in pal yet... it can never be fixed as it is on the disc itself... so nintendo is pretty fucked with this one... and it can save wii's without needing a special save game on the wii...
why not?
 
Porobu said:
FGOD said:
wii sports wouldn't be best exploit... i really think the best exploit is this one although it's not in pal yet... it can never be fixed as it is on the disc itself... so nintendo is pretty fucked with this one... and it can save wii's without needing a special save game on the wii...
why not?

Because a Wii Sports exploit would most likely need a system exploit that can be patched away. While Smash Stack is a bug in a game that you put on a SD card to load. Therefor its not possible for Nintendo to stop it.
 
linuxares said:
Porobu said:
FGOD said:
wii sports wouldn't be best exploit... i really think the best exploit is this one although it's not in pal yet... it can never be fixed as it is on the disc itself... so nintendo is pretty fucked with this one... and it can save wii's without needing a special save game on the wii...
why not?

Because a Wii Sports exploit would most likely need a system exploit that can be patched away. While Smash Stack is a bug in a game that you put on a SD card to load. Therefor its not possible for Nintendo to stop it.

Well. I don't think thats 100% true. They could probably add some stuff into the newer system menus to prevent that.
So for example when the system detects that the exploit is trying to run, it displays pop-up unauthorized software and it got blocked.
 
It is not possible for Nintendo to block Smash Stack with an update because an update changes the System Menu, which is not running when a game (e.g. Brawl) is running. Therefore changes to it would not affect Brawl, and hence not affect Smash Stack. An IOS update probably could do it, but it'd need a LOT of testing to make completely sure that there are NO issues caused by such a big change to an IOS, as a few games at least use IOS36. This is the reason new IOS are added, rather than the old ones updated, so as to ensure 100% compatibility, with no chance of IOS updates breaking older games.

The only way to do it would be if Nintendo adding some sort of Ocarina-style patching to the System Menu, to patch Brawl as it loads, and write a patch to stop Smash Stack working, but I dunno if Nintendo would ever go to that much trouble. Writing an entire patching engine from scratch, for a system they never intended to be able to patch games, would be a large job.
 
SifJar said:
It is not possible for Nintendo to block Smash Stack with an update because an update changes the System Menu, which is not running when a game (e.g. Brawl) is running. Therefore changes to it would not affect Brawl, and hence not affect Smash Stack. An IOS update probably could do it, but it'd need a LOT of testing to make completely sure that there are NO issues caused by such a big change to an IOS, as a few games at least use IOS36. This is the reason new IOS are added, rather than the old ones updated, so as to ensure 100% compatibility, with no chance of IOS updates breaking older games.

The only way to do it would be if Nintendo adding some sort of Ocarina-style patching to the System Menu, to patch Brawl as it loads, and write a patch to stop Smash Stack working, but I dunno if Nintendo would ever go to that much trouble. Writing an entire patching engine from scratch, for a system they never intended to be able to patch games, would be a large job.

It is easy unfortunately! Even though Nintendo cannot directly patch the exploit using their current patching scheme they could easily in theory. Pretty muhc like Gecko OS patches game code on loading the system menu could do the same. The Stack Smash exploit relies on a fault of the Stage Builder - which (pretty usual for all Wii games) is completely loaded into the game memory upon boot. It just takes the game some time to parse the custom stages but the stage builder is always there. As the game leaves a visible imprint in memory which is already visible when you just insert the game into the DVD drive while being in the system menu (Gecko OS with rebooter function showed that actually a big bunch of the game is already in memory prior to launch - guess why the sys menu can launch games that quickly in comparison to Gecko OS which has to set up the DVD drive first and such). Then: Nintendo would only need to patch the memory code prior to actually launching it. Gecko OS/Ocarina come with a complete cheat code handler which has to be inserted into the game loop prior to launching, then the codes are inserted at another place in memory and then the game is being launched - the process is much more complex, if we only need to patch the game DOL all the hassle with the code handler would not be necessary.

Thus: If Nintendo really wanted to stop Stack Smash from working - they could without much hassle.
Sure that would not patch the exploit if you launch the game using launchers but if you have none availible?
frown.gif
 
you forgot that when you play the VC trials, it COMPLETELY RELOADS the main.dol. any patches the system menu did are undone. the main.dol of the game is loaded into memory from the disc again.
 
Nintendo could also ship new copies of Brawl with the exploit patched, although there are already nearly 10 million copies of it already available, so it really wouldn't help much.
 
Could they not update the system menu to install a brawl savegame that could not be deleted and had a custom stage that could not be deleted. The system menu could replace this save after every system format and with the custom stage, smash stack would not work. I read that if you take brawl online it created custom stages that could not be removed, they just need to take that to the next level and implement that into the system menu.
 
I reckon that'd anger a lot of people, if it forced everyone to have a brawl save on their wii, regardless of if they even own the game. and i'm pretty sure that the downloaded stages are auto-deleted after a few days, and if you disable the auto-download, then they won't be replaced, and you're sweet. also, maybe the exploit could be tweaked to work even with one or two stages already there? dunno if thats at all possible.
 
SifJar said:
I reckon that'd anger a lot of people, if it forced everyone to have a brawl save on their wii, regardless of if they even own the game. and i'm pretty sure that the downloaded stages are auto-deleted after a few days, and if you disable the auto-download, then they won't be replaced, and you're sweet. also, maybe the exploit could be tweaked to work even with one or two stages already there? dunno if thats at all possible.

It would also make some smart people question why Nintendo would do that and may lure them into the homebrew scene
wink.gif


From speculation, I think it's brawls stage builder that requires it to have no other stages.
 
Does anyone know if there is an estimated date that the PAL version will be released? or is it just as soon as it's done?

I looked at Y.S. blog (translated) but couldnt find an update more recent than his JAP version release...

Is there any way to keep up to date with his stuff? like a twitter or something?

Sorry if it's really obvious i'm just a total noob xD
 
How about The saved letters in Animal Crossing? or the pictures you take in the game. could'nt there be a hack?
The music in Excite truck can also be loaded from sd, can something with that be done?

I think there are lots of possibilties.
 

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