Hacking Smash Stack PAL

  • Thread starter Thread starter Gabelvampir
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FGOD said:
then i hope it can be done as it would save me buying a game that i don't want
tongue.gif

Yeah, it's always good to have an exploit for a game you already bought. Especially if it is a good/interesting one.
 
I would actually play Lego Indiana Jones 1 for a few hours, but it is pretty hard to find these days for a decent price. I wouldn't actually play Wheelie Breakers, don't think it's my kind of game.
 
FGOD said:
the pal zip still contains the same stuff that should be loaded from the stage builder part... :s or is that only cause it needs to find them there?

Not really. The stages created by the game are located on SD:\private\wii\app\RSBX\st (X = game region), so the exploit must be there in order to work, but there isn't any "st" folder.

The "pf" and "pfmenu2" folders contain the data that the codes are going to override in the game (texture hacks, etc.), nothing else. In the end, it still needs BannerBomb, just like WiiCrazy said.
 
PabloACZ said:
FGOD said:
the pal zip still contains the same stuff that should be loaded from the stage builder part... :s or is that only cause it needs to find them there?

Not really. The stages created by the game are located on SD:\private\wii\app\RSBX\st (X = game region), so the exploit must be there in order to work, but there isn't any "st" folder.

The "pf" and "pfmenu2" folders contain the data that the codes are going to override in the game (texture hacks, etc.), nothing else. In the end, it still needs BannerBomb, just like WiiCrazy said.

oh i see, crap then, that must be why i never could boot it
tongue.gif
then i hope somebody can convert this to pal
smile.gif
 
FGOD said:
PabloACZ said:
FGOD said:
the pal zip still contains the same stuff that should be loaded from the stage builder part... :s or is that only cause it needs to find them there?

Not really. The stages created by the game are located on SD:\private\wii\app\RSBX\st (X = game region), so the exploit must be there in order to work, but there isn't any "st" folder.

The "pf" and "pfmenu2" folders contain the data that the codes are going to override in the game (texture hacks, etc.), nothing else. In the end, it still needs BannerBomb, just like WiiCrazy said.


oh i see, crap then, that must be why i never could boot it
tongue.gif
then i hope somebody can convert this to pal
smile.gif

uhm? Its using bannerbomb so whats the need for Balanced Brawl?

Edit: Btw is this true?

QUOTE
The creators of Smash Stack can’t make an exploit for the PAL version of the game since the Buffer Overflow error doesn’t exist in the PAL version
 
QUOTE said:
Edit: Btw is this true?

QUOTE said:
The creators of Smash Stack can’t make an exploit for the PAL version of the game since the Buffer Overflow error doesn’t exist in the PAL version

I'm pretty sure it is not true. And the source of that clearly isn't knowledgeable as Smash Stack didn't have creators, it was made by one person, comex. I wouldn't place too much trust in wherever you got this info tbh.
 
FGOD said:
i have no idea about the buffer overflow, but about balanced brawl... it isn't a expkoit on itself, balanced brawl is just a edited version of brawl which can be loaded through smash stack with the original game...

The problem is the steps displayed on the page; they all say you must use the Smash Stack exploit, but don't specify that the PAL users should use BannerBomb. That's why anyone can be easily confused.
 
PabloACZ said:
FGOD said:
i have no idea about the buffer overflow, but about balanced brawl... it isn't a expkoit on itself, balanced brawl is just a edited version of brawl which can be loaded through smash stack with the original game...

The problem is the steps displayed on the page; they all say you must use the Smash Stack exploit, but don't specify that the PAL users should use BannerBomb. That's why anyone can be easily confused.

Or the fact that bannerboms does'nt work on sytem menu 4.2 and higher. I mean 4.3
 
Hielkenator said:
PabloACZ said:
FGOD said:
i have no idea about the buffer overflow, but about balanced brawl... it isn't a expkoit on itself, balanced brawl is just a edited version of brawl which can be loaded through smash stack with the original game...

The problem is the steps displayed on the page; they all say you must use the Smash Stack exploit, but don't specify that the PAL users should use BannerBomb. That's why anyone can be easily confused.

Or the fact that bannerboms does'nt work on sytem menu 4.2 and higher.

It does still work on 4.2 if I'm correct. Just not on 4.3 or higher.
 
WalkerOfTheDay said:
Hielkenator said:
PabloACZ said:
FGOD said:
i have no idea about the buffer overflow, but about balanced brawl... it isn't a expkoit on itself, balanced brawl is just a edited version of brawl which can be loaded through smash stack with the original game...

The problem is the steps displayed on the page; they all say you must use the Smash Stack exploit, but don't specify that the PAL users should use BannerBomb. That's why anyone can be easily confused.

Or the fact that bannerboms does'nt work on sytem menu 4.2 and higher.

It does still work on 4.2 if I'm correct. Just not on 4.3 or higher.

Exactly. That's what makes the process incompatible with 4.3E.
 
ok...

the exploit in Smash Stack with the unpacking is still in the PAL version.
sure, comex is the creator of Smash Stack, but it's based on an exploit told by someone else. so it could be thought of as multiple creators. comex did the grunt work and someone else discovered a flaw.
 

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