ROM Hack [Smash 3DS] Complete ROM Hacking guide (Textures, music, SFX/voice clips)

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Megalegacy98

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Does Ohana3DS work on DirectX 11 on Windows 7? I can't get it to work.
In addition to this post, here is the error I get on both Ohana3DS ad Ohana3DS Rebirth.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, IntPtr renderWindowHandle, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at Ohana3DS.Ohana.Initialize(PictureBox Picture)
at Ohana3DS.FrmMain.FrmMain_Load(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at Ohana3DS.FrmMain.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Ohana3DS
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Megalegacy/Desktop/Smash%203DS%20Pack/Ohana3DS.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
Last edited by Megalegacy98,

RetroGamer732

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Might as well ask since i want to join in on the recoloring bandwagon: what tools do you use to recolor? i can't seem to do it right on paint.net.
I personally use Photoshop CS6 Extended (The Trial Version). I then use the Quick Selection Tool to get the general area, adjust it to what I think is good, Then I go to Hue/Saturation, click the colorize box, and then adjust it to what I think is perfect. Rinse, and Repeat until done.
 

Pr0gram

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Is this dumb or genius? I'm a huge AXE fan, so I had to test my idea!
9aptTYT.png
 
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Damon_girl

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It's a super simple change! His hat now has the Tempo Logo on it (AXE is sponsered by Tempo and plays Birthday hat Pika).
Oh okay! That's pretty cool then. I wonder if somebody will make Groudon controlled Pikachu with the symbol and red eyes. That was my favorite version of Pikachu in the anime.
 

Yudowat

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Oh okay! That's pretty cool then. I wonder if somebody will make Groudon controlled Pikachu with the symbol and red eyes. That was my favorite version of Pikachu in the anime.
I'll get on this for my first recolour when I finish my homework if nobody beats me to it haha
 

Blazingflare

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I tried to map out what in the bytes control what in the ui_character_db.bin file and I think I found almost all of the relevant ones that change between character entries. I still need to compare wiifit trainer/robin and Olimar/the koopalings with the rest of the cast to see how alts are handled.
I'm going to play around flipping bytes until I can figure all the important ones out.

Here's what I've found so far. They are 7F byte long chunks that span from FF to FF.
Code:
0x00-01 - Start
0x03 -
0x05 - mystery byte (unlocked from start?)
0x09 -
0x4E - database absolute position? Cosmetics?
0x50 - mystery byte(fighter files exist?)
0x52 -
0x54 -
0x59 - series icon?
0x5E -
0x63 - mystery byte(dummied out for unused slots except standalone mii fighters)(character ID?)
0x68 - number of selectable costumes?
0x6D -
0x6f -
0x71 - is DLC byte?
0x77 -
0x79 - CSS position?
0x7B - Database selectable position?
0x7D-7E - end
 
Last edited by Blazingflare,
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