ROM Hack [Smash 3DS] Complete ROM Hacking guide (Textures, music, SFX/voice clips)

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LuigiSmash220

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upload_2016-2-17_20-9-45.png

#Soon™
 

Pr0gram

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I have a question. When are the shadows used for the title screen? And on the title screen texture, I see there are a bunch of letters of the title screen randomly placed around the logo. When are those used as well?
I'm not sure about the letters, I noticed them as well. I'd suggest replace each of them with a different coloured square, that way you can see when/if they appear.
 

Megalegacy98

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It looks like they're the slight drop shadow behind the logo.
Alright, thanks.

--------------------- MERGED ---------------------------

It looks like they're the slight drop shadow behind the logo.
Last question, if I want custom music in my Smash game, where do I put the directory in SaltySD?
 

Tex_McBladeSword

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lol No, I just realized that I had deleted them awhile ago while moving over some files. They're long gone now.

Thanks guys!

Also, remember when I said that the game seemed to be loading the character models from both it's main model and hitbox model? I believe that "edge.mbn" is the hitbox model. I think that's why when I tried loading Mega Man Volnutt's model along with Mega Man's hitbox model, the game freaked out, because the hitbox model didnt match up with the regular model.

If this IS the case, then it'll be harder to use Chrom / Mega Man Volnutt / whoever else without being able to import custom models into the game, because most of them dont have an edge.mbn.

I just double checked and Chrom DOES have an edge.mbn, most likely used in Robin's final smash. That being the case it should be somewhat easier to use Chrom as opposed to other characters
 
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MetroidOtherS

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has anyone ever uploaded dt and ls extracted? i kinda wanna give up on this, unless someone wants to help. maybe theres a video tutorial?
 
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LuigiSmash220

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lol No, I just realized that I had deleted them awhile ago while moving over some files. They're long gone now.

Thanks guys!

Also, remember when I said that the game seemed to be loading the character models from both it's main model and hitbox model? I believe that "edge.mbn" is the hitbox model. I think that's why when I tried loading Mega Man Volnutt's model along with Mega Man's hitbox model, the game freaked out, because the hitbox model didnt match up with the regular model.

If this IS the case, then it'll be harder to use Chrom / Mega Man Volnutt / whoever else without being able to import custom models into the game, because most of them dont have an edge.mbn.

I just double checked and Chrom DOES have an edge.mbn, most likely used in Robin's final smash. That being the case it should be somewhat easier to use Chrom as opposed to other characters
If I remember correctly edge was for metal or something for brawl
but who knows for ssb4
and I am making css stuff for chrom right now
 
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