Has anyone looked at the save files generated by the new sky3ds plus?
I have some saves dumped from my cartridges with R4i save dongle and I have converted them via diskwriter using backupsave2 for sky3ds plus.
I am thinking of writing some code to convert them without having to use diskwriter.
Basically Sky3ds files have the header info at the front then a load of X'00' then the R4i backup is inserted and afterwards there are a load of X'FF' to pad the file to make up the larger size.
However, at address X'00000200' in the sky3ds+ save there are eight bytes and I don't know where they come from. They are not stored in the corresponding rom file, nor the template file and they are different for each game I have looked at. This must be something the sky team generate within diskwriter.
Has anyone else looked at this or have any ideas how these bytes might be generated?
I have some saves dumped from my cartridges with R4i save dongle and I have converted them via diskwriter using backupsave2 for sky3ds plus.
I am thinking of writing some code to convert them without having to use diskwriter.
Basically Sky3ds files have the header info at the front then a load of X'00' then the R4i backup is inserted and afterwards there are a load of X'FF' to pad the file to make up the larger size.
However, at address X'00000200' in the sky3ds+ save there are eight bytes and I don't know where they come from. They are not stored in the corresponding rom file, nor the template file and they are different for each game I have looked at. This must be something the sky team generate within diskwriter.
Has anyone else looked at this or have any ideas how these bytes might be generated?
Last edited by pookyroo,








