Has anyone looked at the save files generated by the new sky3ds plus? I have some saves dumped from my cartridges with R4i save dongle and I have converted them via diskwriter using backupsave2 for sky3ds plus. I am thinking of writing some code to convert them without having to use diskwriter. Basically Sky3ds files have the header info at the front then a load of X'00' then the R4i backup is inserted and afterwards there are a load of X'FF' to pad the file to make up the larger size. However, at address X'00000200' in the sky3ds+ save there are eight bytes and I don't know where they come from. They are not stored in the corresponding rom file, nor the template file and they are different for each game I have looked at. This must be something the sky team generate within diskwriter. Has anyone else looked at this or have any ideas how these bytes might be generated?