SKY3DS private headers when updating template?

Discussion in '3DS - Flashcards & Custom Firmwares' started by exolaris, May 10, 2015.

  1. exolaris
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    exolaris Member

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    So since using private headers for SKY3DS involves injecting the headers into the SKY3DS template, does that mean every time there's a template update (which happens every time a new game comes out) you have to reinject all of your private headers to it?
     
  2. Chaldron

    Chaldron GBATemp's Official Attorney

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    Yup
     
  3. DjoeN

    DjoeN Captain Haddock!

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    Nope :P

    I started to make a clean template, copy/paste the games info in it of games that i play and i know can be used online
    I modify in this template the games with my private header.

    Ok, the first time it takes some time :P but once you have your own template with modified gameinfo for diskwriter, it doesn't matter how many updates there are, every time you want
    to rewrite a game you used to play back to Sky3DS, just select you template with private headers, if you want to write a newer game that's not yet in the template or ha sno online in it, use the official template
    It's a bit more thinking, but once you are used to it, it's easy :D
     
  4. exolaris
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    exolaris Member

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    Y
    You use a single header for all games? I thought you needed a header for each manufacturer.
     
  5. DjoeN

    DjoeN Captain Haddock!

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    I got like 25 games i bought and have dumped myself, So no, most games i play online, each have a diff. header, but yes, i could have used the same for all if i wanted :P

    [EDIT]
    You can use 1 header for more games, but some headers don't work on certain games (i have heart, can't confirm myself), so it's always good to have a few other headers :D )
     
  6. RahFah

    RahFah Advanced Member

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    In the template, just change the manufacturer ID to the correspondent ID of your private header.
    Example: If you have a C2 header, and in the template the game has a 45 ID, change the 45 to C2. Simple :yaysp:
     
  7. exolaris
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    exolaris Member

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    Any way to know the manufacturer ID of my header without a gateway other than trial and error?
     
  8. RahFah

    RahFah Advanced Member

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    Do you have the .bin file of your header? You can use Sky Army Knife v.1.5.1 to open the .bin and see you manufacture ID and game ID.
     
  9. exolaris
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    exolaris Member

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    I made my own header.bin using an empty header template and trying to pull the header hex out using powersaves. Opening the bin in SAK returned a manufacturer ID of 43 which I don't think is right. Not sure if I pulled the wrong header hex or what.