Hacking Simon (memory game) for Nintendo Wii

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teknecal

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Hey all,

I'm new to homebrew development and have just started learning and developing Gamecube homebrew 5 days ago. I wanted to do something simple and came up with this game. I was going to release my first game for Gamecube but now since wiiuse is included in devkitPro r15, I've just quickly moved to the Wii controls.

So I give you Simon v0.3 for the Nintendo Wii, my first homebrew game. Comes with the included icon.png and meta.xml for HBC. Interested to hear your comments on my first homebrew game.


Simon for Nintendo Wii
Everyone's favourite memory game makes it to the Nintendo Wii.

simon-picture-small.jpg


View the Youtube Video
View the WiiBrew Wiki

Download: Simon v0.3


Author:
teknecal ([email protected])
www.wiiregionworld.com


Usage:
Run the included ELF with your favourite method to boot homebrew.
Uses the Wiimote Controller.

Use the Wiimote as below & rotate 45 degrees clockwise (you'll get the hang of it)
[ + - - oo]

Up Button = Red
Right Button = Green
Left Button = Blue
Down Button = Yellow


History:
5 June 2008 (v0.3)
- Now uses the Wiimote

3 June 2008 (v0.2)
- Added graphics and sound

30 May 2008 (v0.1)
- Initial Release


Notes:
In the main screen, use up and down to increase / decrease the animation speed.
Source code is included
smile.gif


Credits:
Uschghost - Used your snake source to start off v0.2 as it was a fine example of
a game that had graphics and sound

[email protected] - Used your Bmp2Gc application

Paul (www.neave.com) - Used images/sounds from your simon game
 
Nice, just tried it and it works well. My only suggestion is to maybe used actual sound recordings for the simon tones. The ones in the game sound kinda chinsey.
 
I'm looking into coding some fairly simple stuff myself and this source will definitely help. Will test it out when I get home, thanks!
 

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