SHREK - SUPERSLAM (PS2 CODE PROBLEM)

SudoBreaker

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Hey y'all! Hope everything is okay. - I'm very VERY near to have a mental breakdown because I can't solve this code-compatibilty through .PNATCH's files.
So, basically the problem's fulcre relies on the videogame: "Shrek - SuperSlam" (PAL) (SLES-53752) and here are the following codes that ain't working:
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Player One Slam Codes
Press L2+Select For -50 Slams by Codejunkies
10PX-9Q9B-YRTHF
7U28-N071-JM5Q2
EUZ2-N966-PH8TX
X6D5-JF1F-6PH5N
Press L2+Select For 50 Slams by Codejunkies
QFUX-9TFR-ZXT3H
7U28-N071-JM5Q2
EUZ2-N966-PH8TX
EPMD-7FN3-BUF3W
Press L2 To Empty Slam Meter by Codejunkies
P6D7-YJ9Y-WC75P
MXPC-JEG6-8ZY1H
EUZ2-N966-PH8TX
F610-GKRE-NCT8B
Press L2 To Fill Slam Meter by Codejunkies
GA80-6XEK-FYA6X
MXPC-JEG6-8ZY1H
EUZ2-N966-PH8TX
HZD7-C66X-XHNG8

-

So far so good, every code is ARMAX Encrypted and the only thing I gotta do is to convert it to the RAW / Unencrypted model of it; but...
-
"Press L2 To Fill Slam Meter"
It seems to be broken, since there's a "2" that's unnecessary in the Joker Command value.
The RAW / Unencrypted form of it is the following one:
0469A327 714464ED
4A575B02 0002FEFF
15AD8B40 00000000
43AD8B40 005142C8
Same scenario w/ the other codes.
Crazy to think they're published also on Codejunkies / various domains like European-Codebase / CodeTwink / etc.

P.S.: Last but not least, of course I tryed to remove the "2" value w/ "0" but it seems that all the addresses points into not-recognized memory in the game... or at least not the SLAM Meter indeed.

-

Tried on both systems: CB2v3 + ARMAX + .pnatch via PCSX2 -> Nothing works.

Also I stated earlier: "It seems to be broken, since there's a "2" that's unnecessary in the Joker Command value." - ergo: that's exactly why I'm pointing out the problem, which is still outside public and wrong.

Nevertheless, I've unsuccessfully:
Tested the codes converted via Omniconvert from ARMAX to RAW / Unencrypted and built the .PNATCH strings like these ones:
Press L2 To Empty Slam Meter (Codejunkies)
patch=1,EE, 0469A327, extended, 714464ED
patch=1,EE, 4A575B02, extended, 0002FEFF
patch=1,EE, 15AD8B40, extended, 00000000
patch=1,EE, 43AD8B40, extended, 005142C8
Press L2 To Fill Slam Meter (Codejunkies)
patch=1,EE, E002FEFF, extended, 00575B02
patch=1,EE, 61AD8B40, extended, 00000000
patch=1,EE, 00000051, extended, 00000000

Tryed to reason w/ converters but they won't work properly...
-
In a few cases Omniconvert points out:
"Target device does not support the size specified by test command." when I try to convert from ARMAX to RAW / Unencrypted, just w/ these specific "Shrek - SuperSlam" codes.

And MAXConvert (v0.6) also does point out:
"INPUT ERROR: unable to convert 32-bit command in code #1.".

It's insane.

Please someone help, thank you.
 
Crazy to think they're published also on Codejunkies / various domains like European-Codebase / CodeTwink / etc.
Maybe a non-answer, but the reality is that each of these trivia/guide/cheat codes websites only copy the codes from each other without even checking. For the longest time there were some Gran Turismo codes and trivia that not only were wrong, but they were easily disproven by simply playing the game. TMI, but I simply blacklisted websites like "CheatCentral" and the such, because every time I used anything from them, it was either the most surface level BS code that could be found on the manual, or it was for another version of the game entirely. Quality Control be damned.
I'm fairly sure there was a tangent about this in a Game Dungeon episode by Ross Scott.

Try looking at the PCSX2 forums, they've had some threads about sharing PNACH cheat codes, although you'll need to use the search function properly to find anything.
 

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