Hey y'all! Hope everything is okay. - I'm very VERY near to have a mental breakdown because I can't solve this code-compatibilty through .PNATCH's files.
So, basically the problem's fulcre relies on the videogame: "Shrek - SuperSlam" (PAL) (SLES-53752) and here are the following codes that ain't working:
-
Player One Slam Codes
Press L2+Select For -50 Slams by Codejunkies
10PX-9Q9B-YRTHF
7U28-N071-JM5Q2
EUZ2-N966-PH8TX
X6D5-JF1F-6PH5N
Press L2+Select For 50 Slams by Codejunkies
QFUX-9TFR-ZXT3H
7U28-N071-JM5Q2
EUZ2-N966-PH8TX
EPMD-7FN3-BUF3W
Press L2 To Empty Slam Meter by Codejunkies
P6D7-YJ9Y-WC75P
MXPC-JEG6-8ZY1H
EUZ2-N966-PH8TX
F610-GKRE-NCT8B
Press L2 To Fill Slam Meter by Codejunkies
GA80-6XEK-FYA6X
MXPC-JEG6-8ZY1H
EUZ2-N966-PH8TX
HZD7-C66X-XHNG8
-
So far so good, every code is ARMAX Encrypted and the only thing I gotta do is to convert it to the RAW / Unencrypted model of it; but...
-
"Press L2 To Fill Slam Meter"
It seems to be broken, since there's a "2" that's unnecessary in the Joker Command value.
The RAW / Unencrypted form of it is the following one:
0469A327 714464ED
4A575B02 0002FEFF
15AD8B40 00000000
43AD8B40 005142C8
Same scenario w/ the other codes.
Crazy to think they're published also on Codejunkies / various domains like European-Codebase / CodeTwink / etc.
P.S.: Last but not least, of course I tryed to remove the "2" value w/ "0" but it seems that all the addresses points into not-recognized memory in the game... or at least not the SLAM Meter indeed.
-
Tried on both systems: CB2v3 + ARMAX + .pnatch via PCSX2 -> Nothing works.
Also I stated earlier: "It seems to be broken, since there's a "2" that's unnecessary in the Joker Command value." - ergo: that's exactly why I'm pointing out the problem, which is still outside public and wrong.
Nevertheless, I've unsuccessfully:
Tested the codes converted via Omniconvert from ARMAX to RAW / Unencrypted and built the .PNATCH strings like these ones:
Press L2 To Empty Slam Meter (Codejunkies)
patch=1,EE, 0469A327, extended, 714464ED
patch=1,EE, 4A575B02, extended, 0002FEFF
patch=1,EE, 15AD8B40, extended, 00000000
patch=1,EE, 43AD8B40, extended, 005142C8
Press L2 To Fill Slam Meter (Codejunkies)
patch=1,EE, E002FEFF, extended, 00575B02
patch=1,EE, 61AD8B40, extended, 00000000
patch=1,EE, 00000051, extended, 00000000
Tryed to reason w/ converters but they won't work properly...
-
In a few cases Omniconvert points out:
"Target device does not support the size specified by test command." when I try to convert from ARMAX to RAW / Unencrypted, just w/ these specific "Shrek - SuperSlam" codes.
And MAXConvert (v0.6) also does point out:
"INPUT ERROR: unable to convert 32-bit command in code #1.".
It's insane.
Please someone help, thank you.
So, basically the problem's fulcre relies on the videogame: "Shrek - SuperSlam" (PAL) (SLES-53752) and here are the following codes that ain't working:
-
Player One Slam Codes
Press L2+Select For -50 Slams by Codejunkies
10PX-9Q9B-YRTHF
7U28-N071-JM5Q2
EUZ2-N966-PH8TX
X6D5-JF1F-6PH5N
Press L2+Select For 50 Slams by Codejunkies
QFUX-9TFR-ZXT3H
7U28-N071-JM5Q2
EUZ2-N966-PH8TX
EPMD-7FN3-BUF3W
Press L2 To Empty Slam Meter by Codejunkies
P6D7-YJ9Y-WC75P
MXPC-JEG6-8ZY1H
EUZ2-N966-PH8TX
F610-GKRE-NCT8B
Press L2 To Fill Slam Meter by Codejunkies
GA80-6XEK-FYA6X
MXPC-JEG6-8ZY1H
EUZ2-N966-PH8TX
HZD7-C66X-XHNG8
-
So far so good, every code is ARMAX Encrypted and the only thing I gotta do is to convert it to the RAW / Unencrypted model of it; but...
-
"Press L2 To Fill Slam Meter"
It seems to be broken, since there's a "2" that's unnecessary in the Joker Command value.
The RAW / Unencrypted form of it is the following one:
0469A327 714464ED
4A575B02 0002FEFF
15AD8B40 00000000
43AD8B40 005142C8
Same scenario w/ the other codes.
Crazy to think they're published also on Codejunkies / various domains like European-Codebase / CodeTwink / etc.
P.S.: Last but not least, of course I tryed to remove the "2" value w/ "0" but it seems that all the addresses points into not-recognized memory in the game... or at least not the SLAM Meter indeed.
-
Tried on both systems: CB2v3 + ARMAX + .pnatch via PCSX2 -> Nothing works.
Also I stated earlier: "It seems to be broken, since there's a "2" that's unnecessary in the Joker Command value." - ergo: that's exactly why I'm pointing out the problem, which is still outside public and wrong.
Nevertheless, I've unsuccessfully:
Tested the codes converted via Omniconvert from ARMAX to RAW / Unencrypted and built the .PNATCH strings like these ones:
Press L2 To Empty Slam Meter (Codejunkies)
patch=1,EE, 0469A327, extended, 714464ED
patch=1,EE, 4A575B02, extended, 0002FEFF
patch=1,EE, 15AD8B40, extended, 00000000
patch=1,EE, 43AD8B40, extended, 005142C8
Press L2 To Fill Slam Meter (Codejunkies)
patch=1,EE, E002FEFF, extended, 00575B02
patch=1,EE, 61AD8B40, extended, 00000000
patch=1,EE, 00000051, extended, 00000000
Tryed to reason w/ converters but they won't work properly...
-
In a few cases Omniconvert points out:
"Target device does not support the size specified by test command." when I try to convert from ARMAX to RAW / Unencrypted, just w/ these specific "Shrek - SuperSlam" codes.
And MAXConvert (v0.6) also does point out:
"INPUT ERROR: unable to convert 32-bit command in code #1.".
It's insane.
Please someone help, thank you.







