Homebrew Setting up Retroarch's Cannonball core

  • Thread starter Thread starter Maeson
  • Start date Start date
  • Views Views 4,565
  • Replies Replies 3
  • Likes Likes 1

Maeson

Well-Known Member
Member
Joined
Apr 3, 2013
Messages
1,266
Reaction score
1,061
Trophies
2
XP
4,180
Country
Spain
In case someone does not know what that is, Cannonball is a recreation of the classic game Outrun on C++. I'd like to ask for a bit of help, because I simply do not know what I'm doing wrong, I set up the standalone Cannonball engine without issue, but I don't know how to make RA's core to "start" playing the game.


Has anyone made it work?
 
  • Like
Reactions: rogerioronin
How do you get wii remote tilting to work?

I can control the RA-SS menu with the wiimote by itself, but the only input device types that show up in the input menu are retropad and retropad w/ analog.

I'm guessing it's a better implementation than the broken regular cannonball one (?)
 

Site & Scene News

Popular threads in this forum