Also, only 1 game used dual-shock functionality and Virtual Console also has 1 save state, so I'm just all ok with this.
I don't know which game it is that does have it, but it still would have been nice to pick more games that do make use of dual shock, weather it be for the two analog sticks or vibration. Also while virtual console does have only one save state, the nes classic and snes classic has up to 4, it also least have video options as well.
Without using the keyboard to alter the default options that people have discovered, I found nothing to be impressed or remarkable about other than the replicated system design. The nintendo classic systems are also nothing to be impressed about, but at least they tried harder. The company themself put more care into making it and use their own programming and added presentation. Playstation classic seem like something that was licensed to someone who cared even less than sony themself did with no authentic emulation, wrong version of some games, and no attempt to exceed already existing competing systems while also costing more than them. (snes classic) if they was going to try and do what they did, they should have tried to do better not just pass minimum qualification standards.
No power supply is not that bad. Almost everybody already has a lot of these USB things.
Regardless of opinion, supplying all necessary materials to even perform basic operation of the device should be top priority. People may have many usb cables, but shouldn't have to worry about use what they have to stand in for what wasn't supplied. If I have only enough for what I already own, then have something new and no cable to go with it, I have one device without a usb and have to either buy a new one at my expense just to make sure it has dedicated one or use the one I already dedicated to my other devices.
There are good open source emulators for the PS1. Maybe they used the wrong one?
I don't feel the emulator is poor or bad, I don't know much about it, but why couldn't it be authentic, why not have a official one? Why not even just use what was part of the playstation 3 or something? This alone makes me feel less reason to care, it's open source and already free, why would I pay $100 just to have it as a dedicated console with a bunch of ruined or missing features I can't access without modification when it's easily possible if I was using it on anything else? It the observation of the whole ordeal.
Other options exist that may be more qualified. THREE of the official playstation consoles are capable of playing playstation discs with no issues. PS3 has access to games either by download on playstation network for $6 (or less with discounts) and region free, multitap means four player games, and with HD upscale without any modification or extra work from the consumer. All PS1 download games on PS3 also works on psp and vita. Obviously they don't have save states and cost way more than $100 (along with supplying disc or digital games) because it's not a budget system but it uses official and authentic ways to play games that would not get boring from a poor choice of 20 with random pal games thrown in for the wrong target region.
It could have soften the blow if they didn't have basic problems with the system, ignoring the selection of games, why are some of the pal when you're selling them in usa? Unless they was unique games with english translation that wasn't released in usa like some old games are (Terraingma on snes or alien soldier on megadrive) then it should not be on something sold to usa. If there was gonna be save states, why only one per game when "Previously existing things have many more?" Whoever made the thing, why didn't they code their own emulator but used open source? Why aren't there any adjustable options accessible by normal methods? The whole thing could have been better if they cared, get a competing product , play it and find out how to improve on it. That's all that had to be done but they couldn't even bother to try doing that.