Ey bois
I am later to this scene (2016), but I am interested in making a homebrew game for the wii. But, considering the almost complete abandonment of all wii game engine development (according to wiibrew and the overall lack of "finished" games like helium boy and rokoban) I am not sure if I should continue learning how to do this. The available engines look useful, but, once again, their "discontinuation" for 7+ years and the lack of finished games troubles me. Is it very difficult to write the code for wii games or draw geometry? I wanted to make a 3d third person free roam demo with physics as a start (think a crappy wii sm64 reboot with one jump and attack type). Would this be too complicated? If it is possible, what engine should I use or should I make my own?
I am later to this scene (2016), but I am interested in making a homebrew game for the wii. But, considering the almost complete abandonment of all wii game engine development (according to wiibrew and the overall lack of "finished" games like helium boy and rokoban) I am not sure if I should continue learning how to do this. The available engines look useful, but, once again, their "discontinuation" for 7+ years and the lack of finished games troubles me. Is it very difficult to write the code for wii games or draw geometry? I wanted to make a 3d third person free roam demo with physics as a start (think a crappy wii sm64 reboot with one jump and attack type). Would this be too complicated? If it is possible, what engine should I use or should I make my own?