?
  1. Yes!

    204 vote(s)
    44.8%
  2. No

    105 vote(s)
    23.1%
  3. What's dedicated graphics?

    35 vote(s)
    7.7%
  4. I'm a cat, we can just guess our movable.sed through feline intuition

    111 vote(s)
    24.4%
  5. 455 voter(s)
  1. zoogie

    OP zoogie playing around in the dsiware
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    CTcert is nothing but a glorified deviceID + signature of the deviceID and issuer.
    I don't see what makes that illegal, but they ban localFriendCodeSeed_B and it's a kinda similar thing (LFCS+signature).
    GBAtemp always leans heavily on the side of "not allowed" because they get so much attention about these things from lawyers etc.
     
  2. Kroowze

    Kroowze Newbie
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    Hey, dumb question but do I patch the movable_part1.sed on the same 3DS that I dumped it?
     
  3. Hunter

    Hunter i'ma stuffup the board
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    going to have a nice msed for you soon hopefully..... almost 3 hours and over 700 offset currently
     
  4. danmod1

    danmod1 Newbie
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    I should find a friend that knows what they're doing to help me with this and stop embarrassing myself... lol:unsure: I entered it the way I was supposed to and am getting an error again. I think it has something to do with Pycryptodomex
     
  5. MrJason005

    MrJason005 √2
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    put seedminer_launcher.py inside the nintendo 3ds folder along with movable_part1.sed, and run the python script with argument "id0" and it will append the sha hash to your movable_part1.sed
     
  6. zoogie

    OP zoogie playing around in the dsiware
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    No worries, we all have to start somewhere.

    I remember the first day setting up my r4 years ago, I was confused by what "root" meant, haha.
     
  7. Hunter

    Hunter i'ma stuffup the board
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    do you mean that it doesnt have it's ID0 ?
     
  8. SirNapkin1334

    SirNapkin1334 Renound Aritst
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    Well, the LFCS_B does allow unbanning, which may be illegal.
     
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  9. Kroowze

    Kroowze Newbie
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    Actually, I did but I mined it for 2 hours using the wrong 3DS
     
  10. Hunter

    Hunter i'ma stuffup the board
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    just repeat the original process again, to get the correct information, it doesnt take too long overall
     
  11. danmod1

    danmod1 Newbie
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  12. Hunter

    Hunter i'ma stuffup the board
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  13. Kroowze

    Kroowze Newbie
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    It would be really nice if someone could mine it for me since I don't really have the time to mine
     

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  14. Hunter

    Hunter i'ma stuffup the board
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    I am currently doing one, and have another one to do after that, it is almost my bedtime, and I will have to do it tomorrow if someone else does not pick it up
     
  15. Kroowze

    Kroowze Newbie
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    Alright, thanks anyway
     
  16. Eddy119

    Eddy119 Newbie
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    Hello guys,
    I want the "correct" movable.sed with the correct high KeyY (is that what it's called?) to decrypt my Pokemon saves from a broken 3DS from a year ago. I have a movable.sed and id0 from the broken 3DS backed up but I think the movable.sed is incorrect because when I try to decrypt my Pokemon save, it outputs garbage. Is there any efficient way to find the correct high KeyY? I'm not sure what I'm talking about, I completely skipped sleeping during the night...
     
  17. teseting

    teseting Member
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    if seedminer says hit, then you have the correct keyY. ID0 is the hash of the keyY, so seedminer bruteforces every combo to find the keyY that matches that hash and only the correct one should match. if you dumped the movable.sed already, then you don't need to use seedminer

    what are you using to decrypt the save? you should be using https://github.com/wwylele/3ds-save-tool
     
  18. Eddy119

    Eddy119 Newbie
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    Um I suspect the movable.sed/save file was created after a system transfer/format when I did the tedious DSiWare Downgrade over a year ago... so the savegame was encrypted under a different second half of the KeyY than the one I have on my backed up movable.sed... 3dbrew says
     
  19. zoogie

    OP zoogie playing around in the dsiware
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    https://zoogie.github.io/web/34⅕c3/#/22

    Look in the middle. You may be able to figure out what the correct movable sed is by subtracting values from that .sed you have.

    msed2 is the 3rd int on the overall keyy. Make sure to account for little endian.

    00 00 00 00 00 00 00 00 XX 00 00 00 00 00 00 00
    The byte you subtract is XX
     
    Last edited by zoogie, Feb 6, 2018
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  20. Hunter

    Hunter i'ma stuffup the board
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    have you had a bruteforce over 1100 offset? this one is tiring, i started up my laptop to do the other one I promised before bed
     
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