Homebrew SaveGame Manager GX

  • Thread starter Thread starter dj_skual
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Delete Save one by one fonction

  • Yes

    Votes: 34 81.0%
  • No

    Votes: 8 19.0%

  • Total voters
    42
  • Poll closed .
Just did a quick test and found a minor bug:

1. setup 2 Emu nand paths (probably unrelated but that is how I tested)
one is SD:/nand and one is SD:/

2. SD:/ gives an error - Face.lib missing. That is expected since I don't really have a nand at sd:/ but what is Face.lib?

3. Try to delete Emu nand path 2 (SD:/) by blanking it (clear, backspaces) from the setting menu but it always stays in the setting. No biggie, I just use a text editor to edit the config file directly and that fixes it; but a bug is a bug, right? - once you enter something to a Emu nand path, you can't simply delete it; might happen to other settings too.

Another interest thing is after I blank the input field, I try to press "Enter" to see if that makes a difference. Each "Enter" will make the cursor backspace once and the end result is still a blank line and the Emu nand path 2 remains as SD:/

Why I would enter a non-existent Emu nand path in the first place? Well, since there is 3 Emunand paths in the setting, its tempting to see what the outcome would be.

One last note, the icon bar for path selection (SD, USBs, Wii, Mii, Emunad etc) is a bit tight with only 4 icons on screen. Of course, it would be impossible to show all icons especially for ppl with a multipartitions HDD and GC raw images but extending that to show 6 or 7 icons would be more convenience if re-coding it isn't too complex.
 
New revision available!!!

Revision beta 61:

* Changed RawCard Manage to same way as other devices (DeviceHandler/RawCardHandle)
* Changed some routines in "GC Feature Settings Menu" and "Custom Path Setting Menu" to match with "RawCardHandle"
* Slow pointer move in RawBrowser list mode fixed
* Added Emulated GC MemoryCard manage window

download here

Thx for your tests and reports.
For me when i try to go into my saves folder that has all my .raw game saves the program crashes, no error message, freezing just a black screen and then it loads back to the homebrew channel. I might have too many .raw files in the folder for the program to handle. Also when extracting a file from a .gci when i go on a pc and go into the savegc folder it just shows up as a "file" with no extra extension. A tutorial on how to inject the .gci file or the file that is in the savesgc folder into a .raw file will help if possible.

Using a SD card with this program not usb.
 
Last edited by cvskid,
I'd like to report that the new version doesn't support EmuNAND "hopefully it's planned to be re-implemented" and that managing a Raw GC EmuNAND that is bigger than 2MB causes the software to crash, in fact I seem to run into a lot of random crashes more than before, I hope these things are being looked at, I'm loving the feature of supporting GC RealMCs and EmuMCs and being able to copy from one to another, I wish you good luck and I hope these random crashes get looked at and more importantly the EmuNAND support is re-implemented, thanks.
 
I'd like to report that the new version doesn't support EmuNAND "hopefully it's planned to be re-implemented" and that managing a Raw GC EmuNAND that is bigger than 2MB causes the software to crash, in fact I seem to run into a lot of random crashes more than before, I hope these things are being looked at, I'm loving the feature of supporting GC RealMCs and EmuMCs and being able to copy from one to another, I wish you good luck and I hope these random crashes get looked at and more importantly the EmuNAND support is re-implemented, thanks.

Emunand support is still there, you just need to re-enable it in settings.
General rule of thumb is if you ran into problems with a new beta, go through all the settings again...
 
I'd like to report that the new version doesn't support EmuNAND "hopefully it's planned to be re-implemented" and that managing a Raw GC EmuNAND that is bigger than 2MB causes the software to crash, in fact I seem to run into a lot of random crashes more than before, I hope these things are being looked at, I'm loving the feature of supporting GC RealMCs and EmuMCs and being able to copy from one to another, I wish you good luck and I hope these random crashes get looked at and more importantly the EmuNAND support is re-implemented, thanks.
EmuNAND does work for me, emuGC too, although only through my SD.
 
EmuNAND does work for me, emuGC too, although only through my SD.
I use EmuNAND on USB so I don't know, olders builds supported it and worked fine.

Emunand support is still there, you just need to re-enable it in settings.
General rule of thumb is if you ran into problems with a new beta, go through all the settings again...
So do you suggest I delete the settings folder and start over? I'm gonna try that and see if it helps.
 
I FINALLY had a little time to play around with the latest revision (r61). I'm having a similar issue as everyone else with the GC saves.

If I browse to the default director (USB:\saves) it kicks me out of Save Game Manager GX.

I copied my saves folder to my SD (now SD:\saves) and try and browse to it, it also kicks me out.

Wii stuff seems to be fine.

I have 33 GC saves in my folder if that helps. Let me know what other testing I can do.

(also I deleted my config file so I started with fresh setup; I didn't change anything)
 
have you only .gci files in this folder?
perhaps you can try with a fresh default folder (change path in the settings menu) i get something similar when i got a corrupted savefile or let me know me wich save occur the problem...

thx a lot for your help.

--------------------- MERGED ---------------------------

Just did a quick test and found a minor bug:

1. setup 2 Emu nand paths (probably unrelated but that is how I tested)
one is SD:/nand and one is SD:/

2. SD:/ gives an error - Face.lib missing. That is expected since I don't really have a nand at sd:/ but what is Face.lib?

3. Try to delete Emu nand path 2 (SD:/) by blanking it (clear, backspaces) from the setting menu but it always stays in the setting. No biggie, I just use a text editor to edit the config file directly and that fixes it; but a bug is a bug, right? - once you enter something to a Emu nand path, you can't simply delete it; might happen to other settings too.

Another interest thing is after I blank the input field, I try to press "Enter" to see if that makes a difference. Each "Enter" will make the cursor backspace once and the end result is still a blank line and the Emu nand path 2 remains as SD:/

Why I would enter a non-existent Emu nand path in the first place? Well, since there is 3 Emunand paths in the setting, its tempting to see what the outcome would be.

One last note, the icon bar for path selection (SD, USBs, Wii, Mii, Emunad etc) is a bit tight with only 4 icons on screen. Of course, it would be impossible to show all icons especially for ppl with a multipartitions HDD and GC raw images but extending that to show 6 or 7 icons would be more convenience if re-coding it isn't too complex.

Face_Lib is a file to manage with miis.
i will see later to add a way to clear custom paths...
 
Last edited by dj_skual,
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I had a busy couple of days but I tested the update again yesterday after deleting all the settings first like you suggested, EmuNAND worked fine from the USB but I do have a few issues and possible bug reports:

-Deleting a save file from EmuNAND results in deleting the entire channel instead
-The software still crashes when you load a RAW EmuMC file that is bigger than 2 MB
-It appears even if you set all of the lock options in the settings to off the software will still lock many features unless you enter the password
-Global copy is disabled (it says under development) which is kind of weird considering it was implemented before
-The music stars playing slightly before the loader starts, it's a minor nitpick but I figured I'd mention it

Maybe I did something wrong, I dunno :s
 
WIP: extract .gci from .raw (Ecard) and delete save from .raw are working!!!
i will now work on copy/move save from .raw to other .raw or real memcard...

about the crash if loading a .raw file bigger than 2Mo, that work well at home (tested with 8 and 16 Mo .raw).

about Global Manage features... it's not implemented in the beta cause i've started recode the app from scratch, i'm re-implementing features step by step... so just wait and see...

about parental block, it's like that must do... you modify settings, so you need to unlock the console to get new features... it's that way to not allow childs to change settings by themselves...

about ENand deleting channels, can other people have some tests? i can't by myself for now...
 
^The parental control I think would work best if there was an option to save it unlocked if you enter the correct password once, my nieces don't even know how to work the HBC so they don't have a chance of ever messing around with this.

About running MCs bigger than 2 MB I will have to test again with a new one, if it works then maybe it's my raw file that's the problem, I have a 2MB Jap one and a 8MB US one that I been using since Nintendont started and moved my saves from my real MCs so maybe it's the problem, could it be because I have a lot of saves in it though? I'll have to do some more testing and see.

Anyway thanks for clarifying this and I wish you good luck with the project.
 
Face_Lib is a file to manage with miis.
i will see later to add a way to clear custom paths...

Thanks and no worries, clear custom paths makes the app "complete" but is not essential at least for me.
I don't think I will need to clear customs paths that often and I can do it manually. So take your time and concentrate on more important features.

--------------------- MERGED ---------------------------

^The parental control I think would work best if there was an option to save it unlocked if you enter the correct password once, my nieces don't even know how to work the HBC so they don't have a chance of ever messing around with this.

I have never used parental control so I don't know if it stays unlocked for the current boot session or if you have to unlock it everytime you access the feature even in the current session.
But remember the security feature is not built for your nieces only. There are all kinds of smart kids out there who can do all kinds of weird things.
 
^The parental control I think would work best if there was an option to save it unlocked if you enter the correct password once, my nieces don't even know how to work the HBC so they don't have a chance of ever messing around with this.

About running MCs bigger than 2 MB I will have to test again with a new one, if it works then maybe it's my raw file that's the problem, I have a 2MB Jap one and a 8MB US one that I been using since Nintendont started and moved my saves from my real MCs so maybe it's the problem, could it be because I have a lot of saves in it though? I'll have to do some more testing and see.

Anyway thanks for clarifying this and I wish you good luck with the project.

there are already a setting to keep unlocked features, search Inside settings...
thx to update me about your .raw size problem...
 
there are already a setting to keep unlocked features, search Inside settings...
thx to update me about your .raw size problem...
I checked with the settings before and it's saved to be unlocked but not all options are saved unlocked despite the fact I set every lock to "off" but at least the important ones for copying and installing saves are saved.

I will inform you what happens once I get the new raw file ready, it'll take me some time to update it though due to other stuff I'm currently working on.

--------------------- MERGED ---------------------------

Thanks and no worries, clear custom paths makes the app "complete" but is not essential at least for me.
I don't think I will need to clear customs paths that often and I can do it manually. So take your time and concentrate on more important features.

--------------------- MERGED ---------------------------



I have never used parental control so I don't know if it stays unlocked for the current boot session or if you have to unlock it everytime you access the feature even in the current session.
But remember the security feature is not built for your nieces only. There are all kinds of smart kids out there who can do all kinds of weird things.
Parental control on Wii always bugged me, even when I run a Japanese channel/game I always have to enter it first, I'm not sure why, is there a way to disable it completely from the Wii settings?
 
Parental control on Wii always bugged me, even when I run a Japanese channel/game I always have to enter it first, I'm not sure why, is there a way to disable it completely from the Wii settings?

Of course, if you know the password, you can always turn it off.
But if the control is from the channel or the apps themselves, you will have to ask the dev if there isn't an obvious way to turn them off.
I have never turned on parental control and haven't come across anything that will ask me to unlock by default.
 
Of course, if you know the password, you can always turn it off.
But if the control is from the channel or the apps themselves, you will have to ask the dev if there isn't an obvious way to turn them off.
I have never turned on parental control and haven't come across anything that will ask me to unlock by default.
This also happens with official channels not just injected ones, I've noticed it's always the Japanese ones "even if been hacked" however when I install the same channel on EmuNAND and run it from there it doesn't ask me to enter the password, I don't know why but it's one of the reasons I prefer using EmuNAND to play Wiiware and VC games, only problem is USB Loader GX still doesn't support the use of cheat codes with channels installed on the EmuNAND so whenever I want to used codes I have to use RealNAND instead.
 
I love the changes made so far, thank you for your work. I did run into a minor problem, not sure if it's been mentioned. I have my Nintendont memory card image (ninmem.raw) set as Slot A in SGMGX settings. When I go to delete a save file and it comes up with a confirmation screen, it acts like I selected an option to copy it to Slot B. I don't have anything set to Slot B (nothing in the slot and nothing in the settings) and it ends up not doing anything. I deleted the settings file and started again, but that didn't fix it.

In the end, it's just a minor issue, though.
 
I love the changes made so far, thank you for your work. I did run into a minor problem, not sure if it's been mentioned. I have my Nintendont memory card image (ninmem.raw) set as Slot A in SGMGX settings. When I go to delete a save file and it comes up with a confirmation screen, it acts like I selected an option to copy it to Slot B. I don't have anything set to Slot B (nothing in the slot and nothing in the settings) and it ends up not doing anything. I deleted the settings file and started again, but that didn't fix it.

In the end, it's just a minor issue, though.
wich rev are u using? (61?)
 

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