Homebrew Saturn emulation using Cotton/Guardian Force testing and debug

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Thanks. Just did this. I opened the cue file- changed it to the correct .bin filename and got rid of the inverted commas. Still the same error message. Well, at least I'm learning new shit
 
Last edited by Thorhax,
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I play satrun bomberman use this, but how can I set buttons for 3p-8p, in the control seting only have 1p2p. I want play saturn bomberman with 8 players, even more this game can support 10 players. so how can I set buttons for more players?
 
The .ini suggested in this thread for Sega Rally might play okay, but the audio does a lot of speedup/slowdown pitchiness at times. Not sure why and I'll obviously tinker, but it definitely needs more tweaking. Just an FYI :)
 
The .ini suggested in this thread for Sega Rally might play okay, but the audio does a lot of speedup/slowdown pitchiness at times. Not sure why and I'll obviously tinker, but it definitely needs more tweaking. Just an FYI :)

FYI, Sega Rally Championship Plus Netlink Edition seems to be more stable than just vanilla Sega Rally Championship.
It's the better version even not taking that into account.
 
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I play satrun bomberman use this, but how can I set buttons for 3p-8p, in the control seting only have 1p2p. I want play saturn bomberman with 8 players, even more this game can support 10 players. so how can I set buttons for more players?
Sorry but not with current knowledge. Two player max
 
Am I understanding this right? A good port of a known Sega Saturn emulator under a Unity3d UI was found in these 'Switch' releases and Saturn disc images and unity assets are replaceable and customizable?
what release should i buy?
 
The amount of press around this has me sheepish - though I want to add

As somebody who quite enjoys his work, seeing this thread in MVG's post is humbling and I can't believe I managed to stumble on this as a debugger, at best. The immense amount of testing and poking around by others, if I missed a name let me know @Levine91 @Purple_Shyguy @stranno @xYuunax and in particular @cucholix opening the ini to really get this off the ground beyond my blanket replacement and hope it works thing
City Connection is a small publisher and I really hope indirectly more people played Cotton and Guardian Force or otherwise bought one the games out of this, since outside of Japan I don't believe these games ever received more eyes on them than in this past month - it's a nice feeling that some people might be playing these for the first time
 
The immense amount of testing and poking around by others, if I missed a name let me know @Levine91 @Purple_Shyguy @stranno @xYuunax and in particular @cucholix opening the ini to really get this off the ground beyond my blanket replacement and hope it works thing.
I only was able to decrypt the ini thanks to Shadòw tool from reswitched, so he's the real heroe here https://github.com/shadowninja108/STD/releases :lol:
Not sure if he has a gbatemp account, but it's just fair people knows.
Also big thanks to @botik who decrypted the .tex header to allow use bigger sized .png, @JRoad for pointing the `IEND` `Parts` magic in Texture.tex file, @ZER-O for providing resources when I need them, and my personal friend @ploggy for all the beta testing :P, I hope not I'm not missing someone else.
 
Last edited by cucholix,
Has anyone been able to get MSH vs SF to run?
I modified my .ini to 5c for the 4meg cart but I just can't get the game to load past the capcom and comic rights disclaimer.
 

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