Sandscape released

Discussion in 'GBAtemp & Scene News' started by FAST6191, Sep 27, 2007.

  1. FAST6191
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    FAST6191 Techromancer

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  2. ZAFDeltaForce

    ZAFDeltaForce Specialist

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    Looks good, has potential. Better try it out to make sure
     
  3. Jax

    Jax Pip Pip Cheerioink!

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    World of Sand was one of the most addicting homebrews I've ever toyed with!
     
  4. imgod22222

    imgod22222 GBAtemp's Original No-faced Member

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    so how's this different than the world of sand currently out?
    (Besides the tools looking much better. what tools are those all, anyways?)
     
  5. Cyan

    Cyan GBATemp's lurking knight

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    I found this World of sand on google :
    http://www.onemorelevel.com/worldofsand.php

    I think the one I found is different in the way it let flow the sand.
    the sand/water/etc. has a mass and move into holes.


    The DS one use a special patern to make the sand flowing, it looks like it shift pixels around each different colored pixels, and moving them down or up depending their type.

    Try this on both java and DS :

    Make a curve ground on the midle on the screen and fill it with sand.
    Make a hole on the ground, and what how it flow.

    On java, the sand flow like an hourglasses.
    On DS it doesn't flow, but the background color fill the sand upward to replace it.


    I'm verry interesting in how Nex developped it as there's to much pixels moving at the same time, it might not be sprites.
    maybe that's why this isn't using mass from each pixel's sand.



    I would love to see the same game reproducing Sand art like this :
    http://www.bazart.com.pl/francuski/plast.html

    it's sand, with different mass, fitted into two glass, and with some air bubbles.
    with an option to shift the screen, we could watch it flowing [​IMG]
     
  6. Urza

    Urza hi

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  7. imgod22222

    imgod22222 GBAtemp's Original No-faced Member

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    >.> i actually meant the difference between this and the world of sand for DS, not the flash one. O.o
     
  8. Urza

    Urza hi

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    The link wasn't related to your post.
     
  9. Cyan

    Cyan GBATemp's lurking knight

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    I realized there is a different mass for pixels : cement> sand> water> salt> oil
    but it's only once it is on a ground, it sunk or not.
    It would be great if pixels felt at different speed, and don't sunk and melt while on ground (to make beautiful landscape).
    Make each color the same mass so it doesn't sink, like all pixels from the same material, but react differently on falling (drop vertically, disperse or fall with other near pixels, etc.)

    Edit :
    Is there a source from Nornagon or NeX witch I can play with ?
     
  10. Nero

    Nero GBAtemp RPG Maniac

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    ([​IMG]) Top 5 Homebrew for me!

    Nice job! =)
     
  11. JacobReaper

    JacobReaper I Love You....

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    lol, i dont know why but the first thing that came to mind to me when i looked at the topic name what Runescape >.< lolololol i was once addicted... then i snapped out of it and saw how horrible it was [​IMG]
     
  12. wiithepeople

    wiithepeople ^^didn't play it that much, but I love it =D

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    What's the point of world of sand? catch sand and make the cup bigger?
     
  13. NormenKD

    NormenKD Advanced Member

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    Anyone heared something new from the developer?
    He doesnt seem to answer in the gbadev thread anymore...
     
  14. Urza

    Urza hi

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    Theres no real point to it. Its just entertaining to play with the different materials and watch their interactions with each other.