Hacking Salvaging old Gateway saves

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NebulaFury

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Hey there,

Long time Gateway user here, until my ex-girlfriend decided to update my O3DS firmware and break my Gateway setup.
I recently got around to setting up Luma3DS on my N3DS (different from aforementioned updated one), and I was hoping to find a way to load my old Gateway saves into the Luma3DS CIA games.

Some details:
-I no longer have the Gateway setup, even on the SD card (I wiped it); I only have the file containing various .sav files.
-I have tried replacing a Luma3DS game save with its corresponding Gateway game save by matching the TitleID in the name of the .sav file with its corresponding game. This, however, gets me a black error screen with some text including "Error type: generic", "Process ID: 15", "Error code: 0xc8804478" (for Fire Emblem: Awakening).

I have read about things like loading Gateway on Luma and using jk's save manager, but I do not understand the procedure well enough to try my hand at it, and I am also not sure if it will fix my problem.

Please let me know what I can do, if anything, to make my old save files work. Some of them have hundreds of hours on them. Thanks!
 
Hey there,

Long time Gateway user here, until my ex-girlfriend decided to update my O3DS firmware and break my Gateway setup.
I recently got around to setting up Luma3DS on my N3DS (different from aforementioned updated one), and I was hoping to find a way to load my old Gateway saves into the Luma3DS CIA games.

Some details:
-I no longer have the Gateway setup, even on the SD card (I wiped it); I only have the file containing various .sav files.
-I have tried replacing a Luma3DS game save with its corresponding Gateway game save by matching the TitleID in the name of the .sav file with its corresponding game. This, however, gets me a black error screen with some text including "Error type: generic", "Process ID: 15", "Error code: 0xc8804478" (for Fire Emblem: Awakening).

I have read about things like loading Gateway on Luma and using jk's save manager, but I do not understand the procedure well enough to try my hand at it, and I am also not sure if it will fix my problem.

Please let me know what I can do, if anything, to make my old save files work. Some of them have hundreds of hours on them. Thanks!
With the way gateway saves work. You would need to use JKSM or checkpoint while on the gateway setup to decrypt the saves of the games that gateway used. Afterwards to use JKSM to import the save to the .cia you have on luma. If you dont have access to gateway at all. You could look at getting someone to potentially convert the saves for you. If not, the saves as is are of no use to you.
 
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I can help convert your gateway saves into a 'JKSV' compatible format if needed.
That would be amazing! I'm rather new to this forum, so please let me know how could we work this out!

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I can help convert your gateway saves into a 'JKSV' compatible format if needed.
Understood. Thank you!
 
That would be amazing! I'm rather new to this forum, so please let me know how could we work this out!

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Understood. Thank you!



can u help me with 2 fast things plss?
 
if you used the games online, via the extension .3dz and a private header, that makes it more work. that person would need the header you used.
if you played the game as .3ds, anyone can do it for you.
 
if you used the games online, via the extension .3dz and a private header, that makes it more work. that person would need the header you used.
if you played the game as .3ds, anyone can do it for you.
what

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if you used the games online, via the extension .3dz and a private header, that makes it more work. that person would need the header you used.
if you played the game as .3ds, anyone can do it for you.
can you do this for me?
 
can you change some things in this save file?

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have you used a gateway, and have you used it online?

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convert your gateway saves? sorry i won't have my gw for a while.
change the name "Iván" to "Cristian" and "Flecha Negra" to "distruttori"
 

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can you change some things in this save file?

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change the name "Iván" to "Cristian" and "Flecha Negra" to "distruttori"
That's completely off-topic here. Reverse-engineering an Inazuma Eleven save file is completely different from rescuing someone's saves from Gateway's proprietary junkheap.

Changing the character's names would need for someone to not only find where they are stored and in what format, but also make sure that the checksum is recalculated correctly. And that's just the bare minimum, it could be like Fire Emblem games, which have obnoxious save files filled with pointers in random places that differ from file to file and also compression handled by the game itself and not the OS.
 
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