Homebrew RPGtemp

  • Thread starter Thread starter Rydian
  • Start date Start date
  • Views Views 22,549
  • Replies Replies 159
jurassicplayer said:
I has a program that slaves away at making ASCII art for me. I just have to provide the image, dimensions, etc...I just need to find where I put it xD.
What's the program called? I'm kind of interested in these sort of ASCII games ever since I read a creepypasta (called Pale Luna, but google won't find it
frown.gif
)
It's right here, if you have an SA account, which I sadly don't
frown.gif

If we had the source code, we'd probably be able to make our own versions, but then again, let's do this Rydian's way while we can
wink.gif
 
can we go in the chatroom for this ist to hard talking in posts and wats the story so far in this game?
 
Ace Faith said:
jurassicplayer said:
I has a program that slaves away at making ASCII art for me. I just have to provide the image, dimensions, etc...I just need to find where I put it xD.
What's the program called? I'm kind of interested in these sort of ASCII games ever since I read a creepypasta (called Pale Luna, but google won't find it
frown.gif
)
It's right here, if you have an SA account, which I sadly don't
frown.gif

If we had the source code, we'd probably be able to make our own versions, but then again, let's do this Rydian's way while we can
wink.gif



Well hey I'm in a good mood so I'll crosspost it.

MizuZero
since this thread's segued into microfiction, here's one I wrote a while back:

--------------------------------------

Pale Luna

In the last decade and a half it's become infinitely easier to obtain exactly what you're looking for, by way of a couple of keystrokes. The Internet has made it all too simple to use a computer to change reality. An abundance of information is merely a search engine away, to the point where it's hard to imagine life as any different. Yet, a generation ago, when the words 'streaming' and 'torrent' were meaningless save for conversations about water, people met face-to-face to conduct software swap parties, trading games and applications on Sharpie-labeled five-and-a-quarter inch floppies.

Of course, most of the time the meets were a way for frugal, community-minded individuals to trade popular games like King's Quest and Maniac Mansion amongst themselves. However, a few early programming talents designed their own computer games to share amongst their circle of acquaintances, who in turn would pass it on, until, if fun and well-designed enough, an independently-developed game had its place in the collection of aficionados across the country. Think of it as the 80's equivalent of a viral video.

Pale Luna, on the other hand, was never circulated outside of the San Fransisco Bay Area. All known copies have been long disposed of, all computers that have ever run the game now detritus buried under layers of filth and polystyrene. This fact is attributed to a number of rather abstruse design choices made by its programmer.

Pale Luna was a text adventure in the vein of Zork and The Lurking Horror, at a time when said genre was swiftly going out of fashion. Upon booting the program, the player was presented with a screen almost completely blank, except for the text:

-You are in a dark room. Moonlight shines through the window.

-There is GOLD in the corner, along with a SHOVEL and a ROPE.

-There is a DOOR to the EAST.

-Command?


So began the game that one writer for a long-out-of-print fanzine decried as "enigmatic, nonsensical, and completely unplayable". As the only commands that the game would accept were PICK UP GOLD, PICK UP SHOVEL, PICK UP ROPE, OPEN DOOR, and GO EAST, the player was soon presented with the following:

-Reap your reward.

-PALE LUNA SMILES AT YOU.

-You are in a forest.There are paths to the NORTH, WEST, and EAST.

-Command?


What quickly infuriated the few who've played the game was the confusing and buggy nature of the second screen onward — only one of the directional decisions would be the correct one. For example, on this occasion, a command to go in a direction other than NORTH would lead to the system freezing, requiring the operator to hard reboot the entire computer. Further, any subsequent screens seemed to merely repeat the above text, with the difference being only the directions available. Worse still, the standard text adventure commands appeared to be useless: The only accepted non-movement-related prompts were USE GOLD, which caused the game to display the message:

-Not here.

USE SHOVEL, which brought up:

-Not now.

And USE ROPE, which prompted the text:

-You've already used this.

Most who played the game progressed a couple of screens into it before becoming fed-up by having to constantly reboot and tossing the disk in disgust, writing off the experience as a shoddily programmed farce. However, there is one thing about the world of computers that remains true, no matter the era: some people who use them have way too much time on their hands.

A young man by the name of Michael Nevins decided to see if there was more to Pale Luna than what met the eye. Five hours and thirty-three screens worth of trial-and-error and unplugged computer cords later, he finally managed to make the game display different text. The text in this new area read:

-PALE LUNA SMILES WIDE

-There are no paths

-PALE LUNA SMILES WIDE

-The ground is soft

-PALE LUNA SMILES WIDE

-Here

-Command?


It was another hour still before Nevins stumbled upon the proper combination of phrases to make the game progress any further; DIG HOLE, DROP GOLD, then FILL HOLE. This caused the screen to display:

-congratulations

—— 40.24248 ——

—— -121.4434 ——


upon which the game ceased to accept commands, requiring the user to reboot one last time.

After some deliberation, Nevins came to the conclusion that the numbers referred to lines of latitude and longitude — the coordinates lead to a point in the sprawling forest that dominated the nearby Lassen Volcanic Park. As he possessed much more free time than sense, Nevins vowed to see Pale Luna through to its ending.

The next day, armed with a map, a compass, and a shovel, he navigated the park's trails, noting with amusement how each turn he made corresponded roughly to those that he took in-game. Though he initially regretted bringing the cumbersome digging tool on a mere hunch, the path's similarity all but confirmed his suspicions that the journey would end with him face-to-face with an eccentric's buried treasure. Out of breath after a tricky struggle to the coordinates, he was pleasantly surprised by a literal stumble upon a patch of uneven dirt. Shoveling as excitedly as he was, it would be an understatement to say that he was taken aback when his heavy strokes unearthed the badly-decomposing head of a blonde-haired little girl.

Nevins promptly reported the situation to the authorities. The girl was identified as Karen Paulsen, 11, reported as missing to the San Diego Police Department a year and a half prior.

Efforts were made to track down the programmer of Pale Luna, but the nearly-anonymous legal gray area in which the software swapping community operated inescapably led to many dead ends.

Collectors have been known to offer upwards of six figures for an authentic copy of the game.

The rest of Karen's body was never found.

--------------------------------------

hoep u liked it
 
You take the first step out of your hut, what do you do?
http://dpaste.com/449011//
1) Head straight toward the only green tree in the vincinity?
2) Check that you have the necessecities first?
3) Mope around in self pity?
4) Get drunk????
Correct Choice:
1) You pick up your stash.
2) You remember that the hut was set for auto destruct, and you die.
3) *Tick, Tock*
4) Not even caring when you die in the flaming ball of death that used to be your hut.

Meh, you should make each adventure a separate text file. Not now, but in a future release. I would hate to have a good story fucked up.
 
Law said:
Well hey I'm in a good mood so I'll crosspost it.
*story*
THANK YOU! I've been meaning to save story for a while, but I never got to it, and eventually lurkers were locked out
frown.gif

I have someone interested in making it a playable game, so having proper access to it is the best!
wub.gif
wub.gif
wub.gif

wub.gif
wub.gif
wub.gif

wub.gif
wub.gif
wub.gif
 
Argentum Vir said:
The art's way wider than 30 characters.

QUOTE(alkahest @ Feb 25 2011, 11:13 AM) can we create a apocalyptic storyline?
I guess? I mean don't have the world end two steps in...


EDIT: I've added an example submission in the first post.
 
Story:
You look down a narrow alleyway. two eyes glow back at you, and in the dim light a blood-streaked vulpine face looks up at you with a baleful glare.You've interrupted the fox's feast, and now he's growling.
Art Link(s): I suck at ASCII

Choice 1: Tempt him with your penis
Slowly the fox comes forth from the shadows, the clicks of his claws upon the concrete echoing in the narrow corridor. In a flash he leaps at you, tearing your floppy phallus out of your hasnd...and off of your body. You fall into the street as blood rushes out of your brain and into and into your pants. You die with a warm wet stain spreading down your legs.
The fox spits out the dead appendage.
"Damn. Thought it was a sausage."
Choice 2: Stand. Very. Still.
Slowly the fox comes forth from the shadows, the clicks of his claws upon the concrete echoing in the narrow corridor. He sniffs of your shoe, then hikes his leg and marks you as his property. The alley is now open for exploration.
Choice 3: Hey, I'm lost. Can you help me?
Slowly the fox comes forth from the shadows, the clicks of his claws upon the concrete echoing in the narrow corridor.He looks you over and blinks.
"Sure, no problem. just keep heading down this road." He turns back, trotting into the dark and retrieves a small medallion, which he brings and lays at your feet. "It's dangerous to go alone. Take this!"
"What is it" you ask.
"It's just something I stole off of a moogle a few hours ago.He called it a 'cheat'"
Choice 4: RUN AWAY SCREAMING!
*The foxes ears lay back as your terrified shriek resonates in his head. He launches into a chase, running you down in the middle of the street, tearing your achilles tendons and mountng your prone body, making a sound something like
"uNF! uNF! uNF!"
Correct Choice:
Choice B is good; allows you to find the cheat on the dead moogle in the alley, and leaves you with a smelly shoe. The best choice is C which would allow the fox to meet up with you later in the game during a boss-battle. This is absolutely nothing like the dog in Resident Evil 4. Completely different.


by the way, the alpha works on DStwo.
 
Story: After your talk with the fox, you head out of the alleyway and try to find your way home. You don't remember what street to take since there are 4. You can only pick one as it's getting dark and you want to get home as soon as possible.

ACCI Art: I'm sorry, but like vulpes I suck at this.

Choice 1:
Take the first street
As you walk down the first street, you notice a begger. He ask you for change and you say no. The begger, in a fit of rage, punches you in the face and knocks you out. He takes all your belongings and money.

Choice 2:
Take the second street
You take the second path and you start to hear strange nosies. You turn around and find a stray of The Gay Little Cat Boy's Angry Bear Calvary. He hasn't eaten any rulebreakers in awhile, so he attacks you and feast on your body.

Choice 3:
Take the third street
You take the third street and find a creature on a tree. It snares and shows it's teeth.This is what you've been trying to get away from as this thing has been killing people at night recently. They name him "Monkat" for some reason. You try and run away, but the creature is too swift and hits you on the head. Knocking you out. He takes your lifeless body and does unspeakable things to it.

Choice 4:
Take the fourth street
You take the fourth street and safely get into the woods.

Right choice:
Choice 4 is correct. As you enter the woods, you take out your map and start walking towards your house. Choice 1 is also good, you just lose everything.

Major Edit: I had to rewrite it to follow the story.
 
You're expecting the story fragments to be submitted....in order?

*shrug* I was just going by the initial "in the city" idea.
 
Rydian said:
Can we have some continuity?

Walk out of a hut and go to a tree, then we're in an alleyway? Then we're suddenly at a crossroads?

Like, change up some of the wording so it's actually parts of a (crazy) story and not individual separate stories.
I should have put 4 paths. I didn't mean actually roads, just four paths.
 
Vulpes Abnocto said:
You're expecting the story fragments to be submitted....in order?

*shrug* I was just going by the initial "in the city" idea.I meant like, somebody who comes here can see what the latest suggestion was and base theirs off of that. Anyways how will your start be modified?

QUOTE(Sheaperd121 @ Feb 27 2011, 09:18 PM) I should have put 4 paths. I didn't mean actually roads, just four paths.
I'll just say "four streets" since you're in the city.
 

Site & Scene News

Popular threads in this forum