RPGtemp is a choose your own adventure-style RPG with ASCII graphics. It will take all your cunning, skill, and luck (okay, maybe just luck) to survive.[/p] RPGtemp's story will be entirely created by the members of the GBAtemp forum, one piece at a time. Each segment of the story will be presented as text along with one or more pieces of ASCII art to further describe the situation the player is in. The player will then be presented with four choices on what action to take. Three of these choices will provide an end to the adventure/player, while one will allow them to continue with the story. Download (Beta 5) Changelog 3/19/2011 - Another bugfix, whoops. 3/18/2011 - Beta 4 brings many more story segments (up to about 20), more ASCII art for story segments (thanks to ron975), and a cleaner look for the choices. 3/6/2011 - The previous version skipped most of the story due to some debugging stuff I forgot to remove, Beta 3 starts from the beginning again. Whoops. 3/6/2011 - Second beta, eight story segments. 3/5/2011 - First beta, four story segments. 2/22/2011 - Initial alpha demo version where everything's a dead end and most of the art is missing. Submissions[/p]IMPORTANT! If you post a submission that doesn't follow the guidelines I will notify you and wait for you to correct it. This means everybody after you is waiting on you to fix yours, so please read the guidelines so things can roll along smoothly. Your story MUST begin where the previous person's correct choice ended! Story This is an ongoing story. You know that crap you did in grade school where one person tells one part of the story, then the next person makes up the next part, and so on and so forth? The story parts need to be connected (at least a bit). If the previous segment left the player in the middle of a city, your segment should not start with them on top of a mountain. Length is up to you! If you want to do a quick two-line instance that the player needs to respond to, that's okay. If you'd rather do a multi-page description of a situation the player needs to worm their way out of, that's cool too. Feel free to be silly. After all this is a fantasy game. Try to avoid too many inside jokes. People from outside the forums will play this as well, make sure they can enjoy the jokes too. Art You don't have to submit ASCII art. However if you don't do it, somebody else might, and you don't get to complain about it. On the other hand, if you want to include multiple pieces (for a larger story segment) that's fine too. Feel free to use an online ASCII generator/converter if you want. If you see a story segment without ASCII art, feel free to submit some. Not everybody's willing to do it, but it looks bland without it. The ASCII art must be 30x22 characters or less. Gotta' fit it on the screen, you know. Tabs are not allowed (for various reasons), please use spaces. Technical crap. Take note that the art will be rendered in a monospaced font of square proportions. This means that if you're using a text editor or font without square proportions you'll find your art looks squashed). Use a code editor like Notepad++) to check, hold CTRL and scroll down to resize the text. Please post the art onto Pastebin. Post it, then click "save" in the bottom-right, and link it. This is to make sure that spacing is preserved. Choices The choices should make at least a little sense given the situation. If the user is faced with a mugger, don't have all of their choices be board games to play. That's beyond silly and a user's not going to have a clue which might be the right one. It shouldn't be extremely obvious which choice is the right one. On the other hand, of three of the choices involve sticking your hand in a blender and one involves playing the lottery it's too easy for the player to guess. There should not be sub-choices. After the player chooses a correct choice, they move on to the next person's story segment. - Let's say the last story segment ended up with you scaring away some masked man. Then somebody would post a segment like this.