psycoblaster said:
so what you want is the same old srpg everytime?
the same old "stand next to a unit and attack"?
so you don't consider the maker's thoughts of trying to change things up a bit for originality, right?
so you'll rather stick with the same srpg that will come out anytime such as a long time ago as shining force, or new ones like fire emblem DS.
You don't want to try out something "new" like this game.
and your words are a little too extreme; you sound as if EVERYBODY likes the game and EVERYBODY says it's good. Well, no, not everybody does.
It's normal to not like this game - I mean some people likes dragon quests and final fantasies, but some doesn't.
but still don't say a game is shit because of it's gameplay. It's their own game with it's own twist - trying to create an original gameplay.
Ever heard of Samurai? Or maybe, ever watch a
war movie?
Samurais are trained for battle, they go to battle expecting and seeking death, those who are scared with death will fight poorly, and Death will come even faster to them
And, in
every movie depicting war, never have I seen a
commander or any unit shoots his M4 to an enemy and then run away, then he comes back, shooting another soldier, and run away. Save for a hitman or assassin, and no assassin or hitman ever participate in Open Fire
Seriously, while discretion is the better part of valor, Courage is what you need in battle. What's new in hit and run? In my elementary school, I always play tag, which is just the same as hit and run, run to any player, tag 'im/her, and run away. It's OLD, and cowardly. In
any fighting style or school, no "hit-and-run" class. Kendo, Aikido, Karate, whatever you name it.
In Medieval times, Knights were praised for their
fighting skills and
courage, none of those ever done hit and run, they might've went away from a footman, but that's because he's charging for the units behind him(archers, commander, other soldiers, etc) not for safety, you have Armor for that
Thus, here's my point of view for points you said:
1)Originality: I gotta admit, it's original, never before I saw hit and run, only "now or never"
2)Not the same old style: Will you eat a Wormburger? Yeah, maybe you will, Worms are known to provide good vitamins and is healthy, and maybe, because it's gross, you won't, despite it's originality and "not the same chicken/beef/hamburger". It's just the same. A hit and run war game. Since it's new, some might like it, and since it's cowardly, some won't like it.
Miscellanous:
3)My words are extreme: because, up to the time I posted this topic, all posts I saw said RoS is good, no wonder I think so
4)About DQ and FF: You never know why they dislike the game, if it's because they don't like RPG in general, no wonder they dislike those games, and that's a different point from this little chat we have here
5)Gameplay's not everything: A game consists of 4 parts: Gameplay, story, graphics, and music. Gameplay holds 45%, Story holds 35%% of the game, graphics 15%, and music 5%
Gameplay 45%, Why?
Example: Worms Series. Obviously, the first Worms doesn't have good graphics like today, and there's no story in Worms, what story can you see in campaign?
Yet, Worms: Space Oddity was released, indicating the game is so good, what's good about the game? The Gameplay
Story 25%, Why?
Example: FFVII series. Final Fantasy VII for PSX offers the standard gameplay for RPG. Level up, equip godly equipments, and masacre bosses. So, why does FFVII series has Final Fantasy VII: Dirge of Cerberus, Final Fantasy VII: Crisis Core, and Final Fantasy VII: Advent Children at it's disposal? Because the
story is good. You can't rely on graphics for original FFVII, as FFVIII, and obviously, FFX has better graphics.
Graphics 15%, Why?
Example: New Super Mario Bros. The existence of this game proves my point. New Super Mario Bros has nothing new to offer in terms of Gameplay and Story. Flat Goombas, kick shells, spit bouncing fireballs, and rescue the beloved Princess who never thought of learning a fighting skill to just choke anybody who wants to kidnap her. The only difference between Super Mario Bros released around 90's and New Super Mario Bros is the graphics, and that's that
Music 5%, Why?
Example: Grand Theft Auto Series. The fact that the radio system is included in GTA series provs the point. Hearing a DJ speaking on the background won't make your car invincible, but without it, the game is just boring, aside the fact that the Gameplay, Graphics, and Story is good. Even more, have you ever bought a game because a review says "The Music is Just Excellent"?
Gameplay affects 45% of a game, so since (to me) RoS's fighting style (a.k.a. the Gameplay) is shit, the music doesn't help, and the graphic is just standard (or maybe below, since it's almost top-down, today Tactical game features 3D landscape view, even Age of Empires) it's no wonder I say the game is bad