Hacking Rockband2 Music Store

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Just a quick off topic question, is there any way to save the dlc right to the sd card and not the wii memory? It seems to save transfer to the sd card after saving to the wii, but still takes up wii blocks...
 
Ga1l0w said:
Just a quick off topic question, is there any way to save the dlc right to the sd card and not the wii memory? It seems to save transfer to the sd card after saving to the wii, but still takes up wii blocks...

I don't get why everyone is having issues. I have 57 blocks to save my RB2 info, and 1 block for the DLC. Everything is on SD card.

Is EVERYONE but me and Mrk bootleg and using soft mods ????

And if you had actually read the thread, you would have noticed that everyone is having that problem....
 
I know the save only takes up 1 block. The actual songs take up over 100, but don't show up anywhere. You can see it in the block calculations when downloading DLC.
 
I'm gonna (hopefully) Dump my NAND tomorrow, been really busy lately and haven't had time for Wii stuff
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And for the people that want to use this to get Free DLC, It's not going to happen
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Ga1l0w said:
I know the save only takes up 1 block. The actual songs take up over 100, but don't show up anywhere. You can see it in the block calculations when downloading DLC.

Wow....

Yes, you're right, it downloads to the system memory first. Then, if you chose to save content to SD card, it should back up to SD right after. When thats done, the files LEAVE your main memory, and go onto the SD card.

Thus, when you have 305 blocks before the download, and you have 305 blocks when you start the next one, thats where they go....

And maybe the blocks don't show up on the Data Management page in the Memory menu of the Wii, but the blocks free are correct, and you can see the DLC when you pop in your SD card to a comp....
 
mexiken said:
Ga1l0w said:
I know the save only takes up 1 block. The actual songs take up over 100, but don't show up anywhere. You can see it in the block calculations when downloading DLC.

Wow....

Yes, you're right, it downloads to the system memory first. Then, if you chose to save content to SD card, it should back up to SD right after. When thats done, the files LEAVE your main memory, and go onto the SD card.

Thus, when you have 305 blocks before the download, and you have 305 blocks when you start the next one, thats where they go....

And maybe the blocks don't show up on the Data Management page in the Memory menu of the Wii, but the blocks free are correct, and you can see the DLC when you pop in your SD card to a comp....
I actually changed the CIOS on my wii and the normal rock band 2 save takes up 57 blocks, and it won't read my old 1 block save :/.
The problem I'm having with the DLC is that rock band II is inable to delete the DLC when it "temporarily' moves it to the wii, such when you download it or play the song.
 
Hey guys, I got a weird problem. I can access the channel and purchase the songs, but as soon as it goes to download them it kicks me out to the main screen and says error 204704. I guess it's a wii shop channel error. I have a 3.2U wii with the hacked update for the shop channel. Should I just do an official update or what?
 
gumbyscout said:
...
I have the same problem. It did the same thing with GH:WT, but it'd give a shop error message when it couldn't move it. When I went and bought GH:WT the problem went away. If you delete the "songs" off of the wii memory they'll still be on the SD card so the wii will be able to find them, but when you load them up they get stuck on the wii's internal memory again. I tried using softchip to see if there was a difference, but it still does the same thing. Pretty much the problem is that it can't delete the songs via the game from the wii's memory, maybe I need a certain normal IOS?

Yep, exact same problem over here. Softhacks seem to fail when using the DLC from both GH-WT and Rockband 2
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Photokon said:
Hey guys, I got a weird problem. I can access the channel and purchase the songs, but as soon as it goes to download them it kicks me out to the main screen and says error 204704. I guess it's a wii shop channel error. I have a 3.2U wii with the hacked update for the shop channel. Should I just do an official update or what?

I have the Homebrew Shop Update and it works fine
 
tueidj said:
I'd be interested to have a look at the rb2 DLC content too. Files from SD cards aren't much good because they're encrypted different for each wii, it's much more useful to use fs browser and copy individual files (look in title/00010005/ for the DLC directory and content, and ticket/00010005/ for the .tik file. Use button 1 to copy files to the SD card).

Wow, I can't believe I missed your post. I'm gonna run Fs Browser right now.

Edit: I extracted the app, the tmd and the 2 tik files. Not sure if I need the data file, It gave me an error when trying to extract it in FS browser.

In total, these files are only about 50kb. That can't be right...

Edit 2: Hmm, the file is definitely for RB2, since in a hex editor, the first line is aZAE.

Durr...all of my dlc is on my SD card because RB put it there
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I'll download a free song without my SD in and try Fs Browser again
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I've one of the Free DLC songs if anyone wants it
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The file structure is the exact same as the Disc, and we have been unable to get the Audio to work. I'm going to try to replace some DLC with disc stuff and see if the game loads.
 
Mrkinator said:
I've one of the Free DLC songs if anyone wants it
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The file structure is the exact same as the Disc, and we have been unable to get the Audio to work. I'm going to try to replace some DLC with disc stuff and see if the game loads.

Awesome, hope you'll get things working
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let me know if you need someone to test it.

btw i am able to download np they store on the wii and transfer to the SD with no problem.
using Gamma and Softchip.

And i don't have shop channel update so i dunno why some are having problems.

3.2 Wii un modded
 
Hope you have some breakthrough with your research mrkinator. It'd be cool for rb2 customs to be a reality.
 

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