No, I'm using the older 1.8.8 build which was the last build that still properly supported any controller/player. Current build is 1.9.1, so it's not too outdated.
I mentioned that on the discord, I think its related to the removal of the "All Users Control Menu" option awhile back
!!TO EVERYONE..!! WHAT OTHER ISSUES/BROKEN FEATURES ARE YOU EXPERIENCING WITH RETROARCH WIIU.. WRITE THEM IN THIS THREAD AND I'LL COMPILE A LIST AND SEND IT TO THE DEVS ON THE RETROARCH DISCORD
THE LIST...
--------------------------------------------------------------------------------------------------------------------- 1. (MikaDubbz) Not so much an issue as it is a request: for the sameboy core, when we emulate and link 2 Game Boys on the Wii U at the same time, can we get an added display option where one Gameboy gets a full display on the TV and the other gets their full display on the Game Pad?
2. (willianholtz)
I believe that for everyone it is the issue of pro control, there are few problems encountered, at least by me. I would like to be able to use my roms from inside my SSD instead of SD, if I'm not mistaken 1.9 already does this, but I'm not sure right now.
3. (MarioSilva)
Getting error 160-4205 when trying to run retroarch via homebrew launcher? (the home menu version works fine)
This has been happening since version 1.9.0
Aside from the issue I mentioned, there are 3 features that would be very good additions:
Rumble
Wii remote pointer (Wii emulators and Virtual Console games have this)
HID support (it was removed at some point for some reason)
4. (AmandaRose)
Not sure how they can fix this issue but when using the content downloader some content is downloaded as a zip. On the PC version of Retroarch the zip is then unzipped. But this does not happen on the WiiU version. So if you do download something on the WiiU say for instance Cave Story you then have to put the sd card into your PC to unzip what you have downloaded. Making the whole point of downloading content directly using the WiiU rather pointless.
Also in regards Cave Story well NX Engine is fucked the game loads fine but none of the enemies move and the collision detection is buggered. You can keep shooting at enemies and the bullets don't kill them at all and you can't get past the first few screens as you need to shoot some blocks but again the collision detection fails to register the bullets hitting the blocks.
(Similar issue was on Wii version of Cave Story More Info Here https://forums.libretro.com/t/retroarch-wii-release-v1-0-0-2/1072/84)
I talked with the devs on the discord the other day, they said the old All Users Control Menu wasn't great and they intend to completely reimplement it, but there's no timetable for it.
Prosystem - Atari7800
fMSX - MSX + MSX2
XRick - RickDangerous
Oberon RISC Emulator - I have no clue - it compiled and didn't crash when loading the Core so I'm uploading it
REminiscene - Flashback - this Core needs:
The Flashback data files - Mandatory
Sound files from the Amiga version - Optional
Voice.vce from the Sega CD version - Optional - how to setup
All Tested and working!
(Load the Core then Load Content, navigate to your Flashback Data files then load the LEVEL1.LEV file)
(NOTE: If you want to compile the Core for the original Wii just replace WiiU in the make commands to Wii)
(Assumes your using Windows)
1. First of all Download and install Docker Desktop: https://www.docker.com/products/docker-desktop/
2. Download and install git for windows: https://git-scm.com/download/win
3. Download the Dockerfile and other files from here: Dockerfile (There is a Newer Docker File Here but must be used with This Retroarch Branch) - (This is currently the latest Aroma build setup)
4. Once downloaded, move everything to a folder.
5. Open command prompt.
6. CD to the directory where you placed the Dockerfile and Toolchain folder.
7. Run: docker build . -t wiiu-build
Then do the following:
1. Run docker run -it -v %CD%:/developer wiiu-build - which will get you a linux command prompt.
2. Run cd /developer
3. Run make -f Makefile.libretro platform=wiiu and it will run the build. shouldn't take too long.
(NOTE: You can also add j (number of cores your CPU has, for example if you have a CPU with 4 cores you can run the command: make -f Makefile.libretro platform=wiiu j4 this can speed up compilation time considerably)
(The makefile command my differ depending on if there is a Makefile.libretro file or just a Makefile file in the Core's folder)
4. Type exit to exit the Container.
Goto you Core folder location.
The Core folder should now have a (Corename)_libretro_wiiu.a file, Rename file to libretro_wiiu.a and place in your Retroarch Folder. (overwrite if needed)
1. Now in Command Prompt CD to your Retroarch Folder.
2. Run docker run -it -v %cd%:/developer wiiu-build - which will get you a linux command prompt.
3. Run cd /developer
4. Run make -f Makefile.wiiu and it will run the build. (This will take longer than the Core.)
(NOTE: You can also add j (number of cores your CPU has, for example if you have a CPU with 4 cores you can run the command: make -f Makefile.wiiu j4 this can speed up compilation time considerably)
5. Type exit to exit the Container.
Once finished it should generate a libretro_wiiu.rpx file in Retroarch/objs/wiiu and in Retroarch's root folder.
Rename either to (Corename)_libretro.rpx and place in your SD card's Retroarch Core folder
Rinse and repeat for any other Core you want to Compile.[/URL]
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