Homebrew RetroArch Switch

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Can anyone please explain how to set screen video on Retroarch on Nintendo Switch please...
I have a little screen on the uper left. I tried changing the video settings but nothing happned.
Tks
 
Haven't been keeping of with the scene for a long time. How well is PS1 emulator core these days are.most games running full speed without any glitches?
 
Haven't been keeping of with the scene for a long time. How well is PS1 emulator core these days are.most games running full speed without any glitches?
Yes, but many games need a slight oc since there's no DynaRec for switch ps1 core yet. But the overall compatibility is great.
 
Ocarina crashed on me at the part where you wake up the dad, and majoras mask is unplayable in both cores in this trash, even with overclocking and other settings.

Anyone got majoras mask working well? Not feeling retroarch right now. Its insanely buggy.
 
Ocarina crashed on me at the part where you wake up the dad, and majoras mask is unplayable in both cores in this trash, even with overclocking and other settings.

Anyone got majoras mask working well? Not feeling retroarch right now. Its insanely buggy.
By “Retroarch insanely buggy” I think you mean “I don’t have the correct settings for the games I’m trying to play” :)
 
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Yeah both OOT and MM run very well. Make sure you're using the Mupen Next core with dynarec, and mess around with the framebuffer settings.
 
Yeah both OOT and MM run very well. Make sure you're using the Mupen Next core with dynarec, and mess around with the framebuffer settings.

Also they need to be holding R on a switch game to get the extra ram, and possibly overclock but I don't play those games on Switch so I don't know if they need it?
 
By “Retroarch insanely buggy” I think you mean “I don’t have the correct settings for the games I’m trying to play” :)
I must be. I havent changed it since I updated. Dint be a dick about it.

Yeah both OOT and MM run very well. Make sure you're using the Mupen Next core with dynarec, and mess around with the framebuffer settings.
Already doing both.

Also they need to be holding R on a switch game to get the extra ram, and possibly overclock but I don't play those games on Switch so I don't know if they need it?
Doing this as well...
 
Just redid literally everything. 1.7.7, still slowdown in majoras mask and some stuttering... What's going on here? Is overclock needed for this...?
 
Well why not try it?
Not a bad point. I suppose I was being really really inpatient. Once I passed the opening where you do some sexy ass flips up tree stumps (which is where it slowed down and stuttered), it ended up evening out and becoming stable. I suppose I jumped the gun, and it was just that part. Strange! Thanks guys.
 
Having a new issue after installing the most recent nightly. Paper Mario for N64 is running pretty close to full speed in Mupen64plus Next, but I'm getting a pretty bad screen flicker that wasn't happening with the nightly from a few days ago. Went through all the video settings, and couldn't find anything that seemed like it'd be causing that, but it's possible I just missed something. Any fix for this one?
 
When you want to update Retroarch itself (rather than the things you can update through the in-program updater) do you just need to copy across the new .nro file? Or is there more you need?
 
When you want to update Retroarch itself (rather than the things you can update through the in-program updater) do you just need to copy across the new .nro file? Or is there more you need?
That and deleting the config is the dirty way.
The clean way would be to remove everything (except savegames, thumbnails, cheats and the system folder with the BIOS files).
 
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Ah, RetroArch. What a tumultuous relationship we've had thus far. First I installed it and after working through the initial confusion loved it's potential. Then I was frustrated because virtually every game I played (pretty much SNES games only) was a little janky no matter what settings I used.

Now that I've corrected the display ratio and changed the audio driver to threaded (thank you, this GBATemp thread), the games work perfectly with overhead to spare.

In my moments of frustration, I tried out pSNES and though I love the GUI, performance, and tiny file size, the sound isn't quite up to par and it's missing some super handy features that RetroArch has (state load undo turned out to be a big one for me). Literally the only thing I haven't been able to do better in RetroArch is the beautiful 'scanlines' filter in pSNES. I've tried every filter that I could think of in RetroArch and nothing is as perfect as it. Any suggestions?
 

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