For years i have made it my mission to mod Merce3D but there was never any tools so i started asking around early last month and the very amazing Aman from the Resident Evil Modding Forums took on my request and very kindly made a blender script for the game!
He has given me permission to release it on his Behalf.
He has given me permission to release it on his Behalf.
The script was made with code snippets adapted from following projects:
- Seth VanHeulen : Monster Hunter 4 Ultimate model importer
- HZDMeshTool - AlexPo: Skelton/armature creation , vertex/UV/norml exporting code
- Ablam - HenryOfCarim and Sebastian Brachi : tri-list to tri-strip code
I have included some screenshots of my own mods + Download links for 2 example mods and the Github page has a download link and a wiki containing info on how to use the tool and mod textures.
- This Wiki was mainly written for modding The Mercenaries 3D, while the script now does support other games, i havent fully tested or figured out how to mod those games. Kuriima2 (From the Requirement's section) Is your best best for extracting and replacing .mod and .tex files from all MT Framework Mobile games.
Supported Games:
Resident Evil: The Mercenaries 3D
Resident Evil: Revelations
Monster Hunter 3 Ultimate
Monster Hunter 4 Ultimate
Monster Hunter Stories
Monster Hunter Generations
Phoenix Wright: Ace Attorney – Spirit of Justice
Phoenix Wright: Ace Attorney - Dual Destinies
GitHub Page for download: github.com/xZombieAlix/MT-Framework-Mobile---Blender-Model-ScriptResident Evil: The Mercenaries 3D
Resident Evil: Revelations
Monster Hunter 3 Ultimate
Monster Hunter 4 Ultimate
Monster Hunter Stories
Monster Hunter Generations
Phoenix Wright: Ace Attorney – Spirit of Justice
Phoenix Wright: Ace Attorney - Dual Destinies
Github Wiki page for more detailed instructions on modding Merce3d and its limitations on certain hardware: github.com/xZombieAlix/MT-Framework-Mobile---Blender-Model-Script/wiki
Last edited by xZombieAlix,