Homebrew RetroArch Switch

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It is me or MEGACD is broken on the GL version ?
Most of MAME/NEO GEO roms are broken too, I get a black screen then the system crash or RA says it cannot load the content. Again worked like a charm previously on retroNX.
 
Great work. C64 core runs very well even for demo's. One question. How do you bring up the on screen keyboard in the vice core? This is necessary for most trained games or others requiring pressing of space or function keys
 
4xBRZ could a good one. Have u tried heavy shaders (HQ4x fore example) on SNES/MAME/NEO-GEO? Are they running full speed?

Cheers!

Theres some good sharders in the 'Handheld' folder, the basic one to try is the dot shader
 
Hi! Is it recommended to swap MicroSD cards on a Switch under ReinX? I'm thinking of using a MicroSD with FAT32 file system for emulation purposes like this then have a separate MicroSD with EXFAT file system for the real Switch games in order to avoid the risk of a data corruption.
 
There's a retroarch nsp out there. If I install that and play ROMS from my exfat card, am I still risking chance for corrupt sd card?
 
https://gbatemp.net/download/gui-format.33869/

For everyone looking to use exFAT with the Switch, or just about any device that isn't Windows, use this to format your MicroSD card. And then look up a guide for how to mod your Switch before asking questions.

I mean, people don't mind answering questions for new problems, but the fact of the matter is, it's always a good principle on Internet forums to research first and ask questions later. Just how it is.
 
I just tested Rayman on DOSBox and it works pretty great, even if menus and loading screens are kind of slow, the game itself runs great. Just remember to change your input method to Keyboard+mouse and do some keybinding stuff the way you want it, and you also have to change your CPU cycle setting to 10 000 (1 000 is too slow and 100 000 is also slower than 10 000 in-game)
If anyone want to play it on DOSBox (even if it seems easier to setup the PSX version) just ask me I can do a small tutorial
 
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I just tested Rayman on DOSBox and it works pretty great, even if menus and loading screens are kind of slow, the game itself runs great. Just remember to change your input method to Keyboard+mouse and do some keybinding stuff the way you want it, and you also have to change your CPU cycle setting to 10 000 (1 000 is too slow and 100 000 is also slower than 10 000 in-game)
If anyone want to play it on DOSBox (even if it seems easier to setup the PSX version) just ask me I can do a small tutorial
Have you tried with games like Wolfenstein 3D or Star Wars: Dark Forces?
I am still getting shrug-like fps on those.
 
Great work. C64 core runs very well even for demo's. One question. How do you bring up the on screen keyboard in the vice core? This is necessary for most trained games or others requiring pressing of space or function keys
i have it configured somehow , kp_divide maybe to a key in core options.
will look up tomorrow
 

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