Homebrew RetroArch Switch

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i mean we could take a look on PS2 in the Future but....., the fast Emulator DamonPS2Pro got stolen source code from PCSX2 so you cant reach that emulator anymore if it would be open source i am sure as hell we could get Final Fantasy 10 running with 30 Fps on the switch
 
Ah, so it's endrift's new project? Nice :)

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i mean we could take a look on PS2 in the Future but....., the fast Emulator DamonPS2Pro got stolen source code from PCSX2 so you cant reach that emulator anymore if it would be open source i am sure as hell we could get Final Fantasy 10 running with 30 Fps on the switch
Yea, PS2 is abit up in the air atm :P Have you tried compiling the Reicast core? it would run terribly for now but it would be cool to see a vid of running on the Switch :P
 
Reicast wont even build without JIT Dynarec and GPU Support , maybe we can make it build once we have the GPU Running
 
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Cool that sounds like mGBA is actually called medusa now. :D
I believe in endrift so I'm pretty sure this will turn out to be something tasty!
No :P
mGBA is still the GBA emulator, while Medusa is the project for DS emulation.
Though DS already emulates GBA, so it has that included, but still mGBA is solely GBA and a separate project too.
 
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Don't count on it for a long time, until there's a public exploit released.
I have to ask why the publication does not specify which version is compatible. But I understand that there is no Scene yet for 4.1

I just saw a tutorial to explore the Switch files from the internet over here through RetroArch Switch
 
I have to ask why the publication does not specify which version is compatible. But I understand that there is no Scene yet for 4.1

I just saw a tutorial to explore the Switch files from the internet over here through RetroArch Switch

Who knows. Frankly I'm not going to focus on anything Switch related until 4.x.x hacks are viable.
 
Dropping by to mention that quite a few cores have gotten Switch make targets.
Genesis Plus GX seems to be one of those.

However, please take into consideration that a core having a Switch make target does not mean it instantly works on the console.

Also, @Natehaxx I don't know if you are aware, but plutoo retweeted something by Yellows8 about a library on Github related FS on the Switch.

Edit:
Here it is:
https://github.com/yellows8/switch_sysmodule

Might be worth checking it out.
 
Last edited by ShadowOne333,
Dropping by to mention that quite a few cores have gotten Switch make targets.
Genesis Plus GX seems to be one of those.

However, please take into consideration that a core having a Switch make target does not mean it instantly works on the console.

Also, @Natehaxx I don't know if you are aware, but plutoo retweeted something by Yellows8 about a library on Github related FS on the Switch.
I was looking though the Github updates today and saw C++ support was added too :)
 
Last edited by ShadowOne333,
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the most issues of c++ are gone , but i think it will be first on the dev branch and than on the stable one ... i still want to know why plutoo skipped 2 weeks for the HBL , and until then daeken might be done with the gpu
 
the most issues of c++ are gone , but i think it will be first on the dev branch and than on the stable one ... i still want to know why plutoo skipped 2 weeks for the HBL , and until then daeken might be done with the gpu

I thought something was supposed to be announced soon?
 

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