Homebrew [RetroArch] Nightly builds here!

  • Thread starter Thread starter teampleb
  • Start date Start date
  • Views Views 846,995
  • Replies Replies 5,278
  • Likes Likes 29
Status
Not open for further replies.
rom index 153 not found crc 0xcb915e75

after some seconds, the rom starts! 59fps and sometimes 54fps
 
ah, I get those too sometimes, probably missing some bios files or mismatched crcs. they don't seem to matter though.
 
metal slug 1 strangely doesnt works...

neo bomberman the same (that is only 6mb rom)

only mslug 2 working
 
@aliaspider, There seems to have been a regression in CPS-2 sometime recently. Some games which previously worked (e.g. xmvsf) throw the following:

RetroArch 
:: Assertion failed at griffin../audio/audio_driver.c:447

I have tried erasing my config, etc. and even setting the audio driver to "null" doesn't help any.
 
@aliaspider, There seems to have been a regression in CPS-2 sometime recently. Some games which previously worked (e.g. xmvsf) throw the following:

RetroArch 
:: Assertion failed at griffin../audio/audio_driver.c:447

I have tried erasing my config, etc. and even setting the audio driver to "null" doesn't help any.

xmvsf does work for me on o3DS, are you using the latest version ?
I pushed a commit either way that should fix that error in case it is still present, it should hit the buildbot in an hour or two.

EDIT: oh yeah the .3dsx broke, I was testing .cia which had access to more ram xD. ram usage has risen a bit since last time so that must be the reason :/. I'll see what I can do.
 
Last edited by aliaspider,
  • Like
Reactions: Vague Rant
metal slug X works just fine on n3ds last build

tried csp2

street fighter alpha 3 -- works
super street fighter turbo 2 - nope
 
Last edited by mordorer,
  • Like
Reactions: aliaspider
xmvsf does work for me on o3DS, are you using the latest version ?
I pushed a commit either way that should fix that error in case it is still present, it should hit the buildbot in an hour or two.

EDIT: oh yeah the .3dsx broke, I was testing .cia which had access to more ram xD. ram usage has risen a bit since last time so that must be the reason :/. I'll see what I can do.
Are you going to take advantage of *hax 2.5's extra RAM in the 3dsx builds? When it releases anyway. :)
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum