Also, while switching Audio Sync off and Audio to nearest, I hit the Audio Latency, what is the default value there? 32?
Default is 64.
Also, while switching Audio Sync off and Audio to nearest, I hit the Audio Latency, what is the default value there? 32?

Can someone shoot me a msg with setup details to get mega-cd and 32x working on picodrive please?
I've got all the correct mega/sega-cd bios files in the right location but whenever I launch a mega-cd iso it tells me to insert disk 2 and press start (this is on games that are only one disk!)... I've had no luck at all with 32x - I've got the bios', but I don't even know if I need them. I'm on n3ds running emu's through HBL.
Apparently, yes! You're alone!... Retroarch nightlies webpage is working right now!I can't get access to the nightly builds anymore? I'm alone in this situation?
xXDungeon_CrawlerXx said:tried to use
I didn't get a Error message like I got with "export".Code:set CTRULIB=%DEVKITPRO%\libctru
But it didn't helped :/
Still need help with this :/
TO START FROM THE BEGINNING
What do I need to compile RetroArch and the Cores?
Which programs I need to install?
Which files do I need to download and where should I place them?


I already told you 32x games don't work in the 3dsx builds.I still need some assistance with this please.

No, you didn't (just checked back through the posts since my original query and no one, including you, answered), but thanks for letting me know now.I already told you 32x games don't work in the 3dsx builds.
It's not a request, it's just a question, so don't me say do it yourself...You do it then.

You were commenting on the same page as the answer. A page or two back.No, you didn't (just checked back through the posts since my original query and no one, including you, answered), but thanks for letting me know now.

Trust me when I say the logic you're applying there is a little faulty. Easy to fall into, but still faulty. Emulation never scales 1:1 with hardware specs (of which the N64's were actually much stronger than the Ps1's) and N64 emulation up until just recently was still quite a mess on PC until the development of plugins like GlideN64. There's a lot of features that are quite a pain to emulate, especially those used in games developed by Rare which are popular enough to cause developers major headaches and unlike with PSX there's no dedicated ARM emulator floating around. PSX, in contrast has had quite good emulation for some time. Combined with the really efficient work done by PCSX-reARMed itself you have a bit of a perfect emulator floating around that you'll rarely find elsewhere. It's not a lost cause but I don't realistically expect playable N64 emulation on (N)3DS unless something less taxing than Mupen64 gets ported to LibRetro.It's not a request, it's just a question, so don't me say do it yourself...

I guess.Why are .3ds files there now?
Is it for gateway users??
I guess.
can someone try the latest neogeo/cps2 cores on n3DS(.cia or .3ds) to see if bigger roms can be loaded ?





