Homebrew game Project [Release] The Minish Cap – Alek's Ultimate NX Edition | Dual Screen, FLIP GRIP SUPPORT, Touch, RetroAchievements

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I’m also seeing the lake hylia crash, whether going from Lon Lon farm or trying to use the warp to get there. Will upload logs shortly. Also in hyrule in the cat maze, if a cat strikes small link it crashes.
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Attached are crash logs from the cat attack, as well as moving to lake hyrule. The lake hyrule crash occurs both when moving from lon lon farm, and using ocarana of wind to warp there. Cat attack crash occured first, then lake hyrule after. save file included in zip, but this save is already past the cats below.

Image below is where the cat attack crash occurs, crash happens with both cats

01789794556_059f587df7645000.jpg


01789794788_059f587df7645000.jpg
 

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Last edited by digdat0,
Got it! Here they are. Thanks in advance for looking into it.
Did u try the newest update? i upload the 1.4.2 but i forget to say it Lmao😅
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I’m also seeing the lake hylia crash, whether going from Lon Lon farm or trying to use the warp to get there. Will upload logs shortly. Also in hyrule in the cat maze, if a cat strikes small link it crashes.
Post automatically merged:

Attached are crash logs from the cat attack, as well as moving to lake hyrule. The lake hyrule crash occurs both when moving from lon lon farm, and using ocarana of wind to warp there. Cat attack crash occured first, then lake hyrule after. save file included in zip, but this save is already past the cats below.

Image below is where the cat attack crash occurs, crash happens with both cats

View attachment 591512

View attachment 591511
Ok I will try to fix it!
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v1.4.3 — Lake Hylia fixed for real, plus the cat

Sorry for the noise — 1.4.2 blamed a stale assets folder, and it wasn't that. Your logs made it clear: both of you had byte-identical garbage, which means the bug is in the code, not on your SD.

  • Lake Hylia crash — the room's enemy list was an empty placeholder in the port instead of the real list from the ROM, so on entering the game walked through memory spawning garbage until it crashed. It hits everyone who hasn't cleared the Temple of Droplets yet, walking in from Lon Lon Ranch or warping with the Ocarina. Reproduced with @JJTapia19's save, fixed and verified.
  • Cat swipe on Minish Link (Hyrule Town) — the cat's hitbox table was read with the wrong pointer width. Thanks @digdat0 for the logs and the screenshots.

The in-app updater (Settings → System) installs it as usual if your game is at /switch/tmc/tmc_aleks_ultimate_nx.nro. If you kept the downloaded file name (…_v1.4.x.nro), copy this one over it once — from 1.4.2 on the updater handles that too.
https://github.com/Alexgg1014/The-L...lek-s-Ultimate-NX-Edition/releases/tag/v1.4.3
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v1.4.4 — drag-and-drop equipment on the second screen

The ITEMS tab now shows all six slots as rings: A and B, plus the X / Y / ZL / ZR shortcuts underneath.
  • Drag an item from the grid onto any ring to assign it.
  • Drag a ring onto another ring to swap the two.
  • Drag a shortcut ring away (or hold it) to empty that shortcut.
  • Tap = A, hold = B and "arm a ring, then tap an item" still work; the D-pad reaches the new rings too.
    1789850452740.png
Includes the 1.4.3 crash fixes (Lake Hylia, cat swipe). The in-app updater picks it up as usual.
https://github.com/Alexgg1014/The-L...lek-s-Ultimate-NX-Edition/releases/tag/v1.4.4
 
Last edited by alexgg1014,
Did u try the newest update? i upload the 1.4.2 but i forget to say it Lmao😅
Post automatically merged:


Ok I will try to fix it!
Post automatically merged:

v1.4.3 — Lake Hylia fixed for real, plus the cat

Sorry for the noise — 1.4.2 blamed a stale assets folder, and it wasn't that. Your logs made it clear: both of you had byte-identical garbage, which means the bug is in the code, not on your SD.

  • Lake Hylia crash — the room's enemy list was an empty placeholder in the port instead of the real list from the ROM, so on entering the game walked through memory spawning garbage until it crashed. It hits everyone who hasn't cleared the Temple of Droplets yet, walking in from Lon Lon Ranch or warping with the Ocarina. Reproduced with @JJTapia19's save, fixed and verified.
  • Cat swipe on Minish Link (Hyrule Town) — the cat's hitbox table was read with the wrong pointer width. Thanks @digdat0 for the logs and the screenshots.

The in-app updater (Settings → System) installs it as usual if your game is at /switch/tmc/tmc_aleks_ultimate_nx.nro. If you kept the downloaded file name (…_v1.4.x.nro), copy this one over it once — from 1.4.2 on the updater handles that too.
https://github.com/Alexgg1014/The-L...lek-s-Ultimate-NX-Edition/releases/tag/v1.4.3
Post automatically merged:

v1.4.4 — drag-and-drop equipment on the second screen

The ITEMS tab now shows all six slots as rings: A and B, plus the X / Y / ZL / ZR shortcuts underneath.
  • Drag an item from the grid onto any ring to assign it.
  • Drag a ring onto another ring to swap the two.
  • Drag a shortcut ring away (or hold it) to empty that shortcut.
  • Tap = A, hold = B and "arm a ring, then tap an item" still work; the D-pad reaches the new rings too.
    View attachment 591535
Includes the 1.4.3 crash fixes (Lake Hylia, cat swipe). The in-app updater picks it up as usual.
https://github.com/Alexgg1014/The-L...lek-s-Ultimate-NX-Edition/releases/tag/v1.4.4
Thanks for the update! Lake Hylia is definitely fixed. :bow:
 
v1.4.5 — the ending works

Two bugs at the very end of the game, found by comparing against EstebanPdN's 3DS port v2.0 (he fixed them there after our fork — thanks Esteban):
  • Credits never rolled after beating Vaati — the outro's "Roll Credits" call was missing from the port's script table, so the game just handed control back after the final cutscene. The staff roll now plays like the original.
  • Soft reset closed the app — the end of the credits, "game over → don't continue" and Start+Select+A+B all quit to the HOME menu. They now restart to the title screen like the GBA; saves untouched.
The in-app updater picks it up as usual.
https://github.com/Alexgg1014/The-L...lek-s-Ultimate-NX-Edition/releases/tag/v1.4.5

If anyone has a save near the final boss, a quick confirmation that the credits roll on hardware would be appreciated.
 
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appreciate the continued support and all the enhancements!

Any thoughts on why the sun isn't shining on the ice at the start of the Temple of Droplets? Is this a graphics issue possibly? Heres two screenshots of what I see

2026091921465900-3AF9AEDA013619D046FD7263E2E9D6C5.jpg
2026091921355600-CB7BAB704ABB44157835D81424700503.jpg


As I understand it, sun should show on that part of the ice and melt the block, like this (screenshot from zelda dungeon):

1789876728289.png


thank you for all the great work!
 

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v1.4.6 — Temple of Droplets sunbeam is back

@digdat0 good catch — it was a port bug, not your save. The temple's light manager was reading its data at the wrong offset on 64-bit, so the sunbeam never rendered in any room and the light-gated ice puzzles ran on a zero flag. Fixed, and verified with your save. If you're already inside, the light on the ice shows up once you've opened the hole above it, like the original.

Same defect also fixed for the Dark Hyrule Castle statue room (the reward flag was never set), plus a crash when a Beetle dies in the same frame as its mandibles.

The in-app updater picks it up as usual.
https://github.com/Alexgg1014/The-L...lek-s-Ultimate-NX-Edition/releases/tag/v1.4.6
 
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