Sorry if that already been asked, I don't want to read 90+ pages, but is it possible to use the ZL and ZR triggers/C-stick on n3DS? I am using the CIA version for what it matters. Thanks in advance!
Sorry if that already been asked, I don't want to read 90+ pages, but is it possible to use the ZL and ZR triggers/C-stick on n3DS? I am using the CIA version for what it matters. Thanks in advance!

Here's what I'm doing for PunchOut! for now. I start up cubic ninja, run Ninjhax 1.1, run PastaCFW, and launch Sudokuhax into nesDS 1.1b. This emulator has sd card access, letting me load roms that aren't compatible with quicknes from nesds instead. After starting the game, just make sure you tap the bottom screen tap "game", "display", and then tap "All puresoft". This will correct the rendering issues. If you want, you can also go to" game", "input", then tap "BA Swap" to make the buttons match with the NES controller.This. QuickNES doesn't even run PunchOut!
It doesn't matter to me all that much anyway, as long as I get my Megaman games running at full speed I'm happy, but it'd be nice to have better compatibility.
I'm probably just being dumb, but I don't see it. I'm supposed to check here right?PCSX 3dsx in the newest built! =)
PCSX 3dsx in the newest built! =)
I just checked too. I didn't see anything, either.I'm probably just being dumb, but I don't see it. I'm supposed to check here right?



PCSX 3dsx in the newest built! =)
Probably the files are getting mixed up. Wait a few more builds.There is only a folder, but now .3dsx or .smdh.

There is only a folder, but now .3dsx or .smdh.

D'OH.ahh. FUCK! i didnt see that. sorry for the misinformation![]()

You can't hide all of it but if you go to logging -> logging verbosity and set that to off a lot less will show up.How can I hide the lower screen information??

Yes doing half circle movements in games don't work. It returns to the same direction for me.I'm really curious about one thing:
Anyone by any chance is experiencing odd interpretations of Circle Pad axis movement? It seems to read returning motions to the center as inputting in the opposite axis, as if reading the input literally rather than more traditional forms of analog input. Super minor I suppose but I thought I'd chime in with that.

You can't hide all of it but if you go to logging -> logging verbosity and set that to off a lot less will show up.






