Homebrew [RetroArch] Nightly builds here!

  • Thread starter Thread starter teampleb
  • Start date Start date
  • Views Views 846,756
  • Replies Replies 5,278
  • Likes Likes 29
Status
Not open for further replies.
Sorry if that already been asked, I don't want to read 90+ pages, but is it possible to use the ZL and ZR triggers/C-stick on n3DS? I am using the CIA version for what it matters. Thanks in advance!
 
Sorry if that already been asked, I don't want to read 90+ pages, but is it possible to use the ZL and ZR triggers/C-stick on n3DS? I am using the CIA version for what it matters. Thanks in advance!

Not until they add ir:rst to the list of services that the CIA can use, so no, not at the present time.
 
  • Like
Reactions: teampleb
This. QuickNES doesn't even run PunchOut!
It doesn't matter to me all that much anyway, as long as I get my Megaman games running at full speed I'm happy, but it'd be nice to have better compatibility.
Here's what I'm doing for PunchOut! for now. I start up cubic ninja, run Ninjhax 1.1, run PastaCFW, and launch Sudokuhax into nesDS 1.1b. This emulator has sd card access, letting me load roms that aren't compatible with quicknes from nesds instead. After starting the game, just make sure you tap the bottom screen tap "game", "display", and then tap "All puresoft". This will correct the rendering issues. If you want, you can also go to" game", "input", then tap "BA Swap" to make the buttons match with the NES controller.
 
I'm really curious about one thing:
Anyone by any chance is experiencing odd interpretations of Circle Pad axis movement? It seems to read returning motions to the center as inputting in the opposite axis, as if reading the input literally rather than more traditional forms of analog input. Super minor I suppose but I thought I'd chime in with that.
 
I'm really curious about one thing:
Anyone by any chance is experiencing odd interpretations of Circle Pad axis movement? It seems to read returning motions to the center as inputting in the opposite axis, as if reading the input literally rather than more traditional forms of analog input. Super minor I suppose but I thought I'd chime in with that.
Yes doing half circle movements in games don't work. It returns to the same direction for me.
 
Short report from 24/9 built:

Little Overall speedup on most emulators (since my latest testbuilt 20/9). Some heavy games (Yoshish Island SNES etc.) are still too slow to be fully playable. But I notice a little difference in secret of mana 3 and Super Turrican..

PC-Engine - Very nice that you did that core!! It is fullspeed and perfect and all.. But I cant get true 1:1. It doesnt look true 1:1 at least :P

Neo Geo - Last built there were 10-15 games that didnt work for me. But now with the same ROMs most games work!!! Blazing Star, Pulstar nightmare in the dark works now!! =)

Too bad the ps1 3dsx folder was empty :P

Thanx again for all your fantastic emulators. You saved the 3DS scene <3


You can't hide all of it but if you go to logging -> logging verbosity and set that to off a lot less will show up.

It is no difference for me. Still text that covers the whole lower screen..
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum