Homebrew [RetroArch] Nightly builds here!

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well, this is looks cool, but unplayable

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it is possible in the futur to enable dynarec on ninjhax 1.1b or cia on old 3ds?
 
Are you sure dynarec doesn't already work? It should do, but would still be limited by the slower CPU.
 
Is Ninjhax still limited to 64MB? Maybe .cia is a way to run games of larger rom sizes.
 
I will test if it more speed on ninhax 1.1b and the cias on 9.2 sysnand i have just tested on 10.1 emunand actually and gpsp have only between 16 and 30 fps
 
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I will test if it more speed on ninhax 1.1b and the cias on 9.2 sysnand i have just tested on 10.1 emunand actually and gpsp have only between 16 and 30 fps

I might be wrong but I believe I read that ninjhax 1 is slower than 2.
 
ninjhax 2 version has more speed on o3ds, that cia !!! snes games plays on 6-12fps faster! what the heck! :rofl: :hateit:
 
Last edited by Ambassador,
derp I messed up the fba neogeo rule so it wasn't included, just fixed that..
I was hoping to have some feedback about that one (games running or not, etc)
 
Just installed the gpsp cia and tried Megaman Battle Network 6.
The game works flawlessly, but for some reason it won't save (save resetes after restarting).
Is there any fix to that?
Also, is it possible to use save stats? no idea how to enter the menu after booting a game, I just press the home button and quit.

Try setting a save directory to something other than <content dir>

Not sure if this has been reported (I've tried keeping up with the thread,) but CATSFC appears to be deleting saves that aren't started with it. (As in start a game in BlargSNES, retroarch reads the srm and wipes it clean.) This happened on Super Metroid and Final Fantasy III. The games work otherwise and this didn't happen with earlier builds. Pretty bummed out to lose my Super Metroid save. Hope this is fixed in later builds.

The only reason for it to overwrite a SRM file is because it can't read it, I share my SRM files (for testing) between all the SNES cores on PC and that never happens
 
Last edited by Radius4,
Anyone able to try Mars Matrix for CPS2? I love that game.
I tried Mars Matrix, no luck. It seems like there's currently only about 15MB or so allocated for ROMs (after they're uncompressed), so that means only games about 7MB or below tend to work on the CPS-2 core. Mars Matrix is about 18MB zipped, over 40MB unzipped. The 3DS (even the original model) should have more than this amount of RAM spare, so it should be possible at some point for larger ROMs to be loaded, but not so much right now.
 
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