Homebrew Retroarch Emulation Thread (Nightly Builds Included)

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The SNES9x 2005 core was also removed for some reason, probably because it worked too well?

they also removed pcsx-rearmed. could be a buildbot error, they removed them on purpose to improve them behind the scenes, or they removed them to introduce new cores to replace them (very unlikely). we'll probably have to wait for 1.4.0 to be sure tho.
 
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Hi, i'm new users of new 3dsxl and i need help for mame in retroarch. I read the forum but i don't understand what can i do for mame funzionino.
I istall retroarch and it works with gba but when i start mame the desktop of 3ds bloked with some colored Lines. I don't understand what can i do.
Can you help me please?
 
Hi, i'm new users of new 3dsxl and i need help for mame in retroarch. I read the forum but i don't understand what can i do for mame funzionino.
I istall retroarch and it works with gba but when i start mame the desktop of 3ds bloked with some colored Lines. I don't understand what can i do.
Can you help me please?

What is your current setup? By that I mean, what is your firmware, are you using .3ds, cia, or 3dsx builds, etc.
 
What is your current setup? By that I mean, what is your firmware, are you using .3ds, cia, or 3dsx builds, etc.

Hi, i have the last firmware 11.0.2.35 and i'm using 3dsx building in the homebrew with cubicninja hax 2.8 beta.
I try to create a xml for FBA and MAME but i'm not able to do this.
When i start mame or FBA i have the screen below all red and the other screen blocked with some colour; when i start FBA Cps1 i select a game and when i lunch it in the touch screen it blocked.
 

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i'm almost certain this has been asked before, but 257 pages is a wee bit intimidating, so i'm gonna ask anyway: is disc swapping supported? i don't really want to start playing a multi-disc game only to find out a few hours in that i can only play the first disc. not a "devs i want this feature" post, i just don't want to waste time by having to play parts of a game twice when i can avoid it =P
 
This is simply not true, Snes9x for O3DS lacks of a Dynamic Recompiler.
Oh? I was under the impression that the only way to get relatively decent snes emulation speed out of the o3ds was through dynarec. The n3ds can get full speed without, but I thought that they had implemented it so that o3ds users would still be able to get full speed.
 
I've found it only works better for one of the two games I play: super castlevania IV, while megaman X has more gameplay-impacting slowdowns (only slowdown in blargsnes would be in the intro scene and only audio at times)
 

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