Homebrew Retroarch Emulation Thread (Nightly Builds Included)

ArugulaZ

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Pressing my luck here, but Mednafen PCE Fast won't start and I was wondering if there was a fix for it. I keep getting audio errors ("RetroArch
: cannot push NULL or empty core info into the playlist.") that freeze my New 3DS XL, but I don't know if there are any audio drivers or where I would put them if I had them. (Don't you love the exhaustively detailed instructions these emulators always come with? Heh.)
 

Azel

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freezing on DKCR1 upon loading on my end for example.

not sure if it's game dependant.

I had background music rebooting or gone for a few seconds on catsfc too (when heavily loading savestates)
 
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duwen

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Azel

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WOOOW SO GLAD IT WORKS :D

(can't test atm, gf hogging the n3DS...just started with wii u kernel exploit...kind of a freezing nightmare for me so far lol)
 

aliaspider

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Actually posted that as soon as KoF2003 booted, but it seems the game's corrupt (various graphical errors).
heh so it still wants more RAM ? damn!
at least it loads now xD.

other games work fine right ? the gfx glitches only affect those games that refused to boot before ?
 
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duwen

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heh so it still wants more RAM ? damn!
at least it loads now xD.

other games work fine right ? the gfx glitches only affect those games that refused to boot before ?
Yeah - I think kof2003 is possibly the biggest/most ram-hungry game in the romset, so it's a fair assumption that all neogeo titles will now at least boot.
I'll try one of the clones of 2003.

Is it running with dsp sound now? I noticed in the loading verbosity it loads csnd, dsp, null, then defaults to first audio driver. I'm impressed if it is running dsp as SvC is running at a steady 59.83fps with no glitching.
scr_6_TOP_LEFT.png
scr_6_BOTTOM.png
 
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daxtsu

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just started with wii u kernel exploit...kind of a freezing nightmare for me so far lol)

I'm still trying to hold out for IOSU/emuNAND myself, not real keen on spoofing via version.bin.. >_<

Anyway, back on-topic, Gambatte's sound seems to randomly "pop" when it plays certain sounds, but it's not actually crackling. It's as if the volume of one of the sound channels is distorted, or something...
 
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Vague Rant

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@duwen Your audio driver is probably still set to "ctr", which isn't a driver that exists any more, hence it checking them all and defaulting to the first. I think that means it's probably defaulting to csnd (it's first alphabetically, at least). You should go into Settings > Driver and set it to the one you want to use rather than leaving it on the non-existent "ctr".
 

aliaspider

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Is it running with dsp sound now? I noticed in the loading verbosity it loads csnd, dsp, null, then defaults to first audio driver. I'm impressed if it is running dsp as SvC is running at a steady 59.83fps.
not by default, if you get the audio driver list, that means that you don't have one selected yet and it will choose csnd by default ( the first one in that list).
If you want the dsp driver, you need to choose it in Settings-->Drivers->Audio Drivers. the dsp audio driver in retroarch is still experimental currently though and you would get better performance/stability with the csnd driver.
 
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duwen

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not by default, if you get the audio driver list, that means that you don't have one selected yet and it will choose csnd by default ( the first one in that list).
If you want the dsp driver, you need to choose it in Settings-->Drivers->Audio Drivers. the dsp audio driver in retroarch is still experimental currently though and you would get better performance/stability with the csnd driver.
Thanks, that makes sense (I just posted screens on my last post) - ties up with what I'm seeing on the verbosity.

edit

Clones of kof2003 load but have the same issues as the parent rom.
 
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Azel

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(cia n3DS emunand) (no bootlegs only parents used)
KOF2002 runs again.
KOF2003...yeah, the intro has effects, music, but no characters graphics, looks "ikuso" sfx from...err. (I'm not sure :x)
not title screen, loops sfx on the select screen, goes ingame, only the background is displayed :)
(kf2k3bla bootleg runs fine though, did a few match)
SVC runs fine as far as I can tell. (a first for me)
metal sug 5 runs fine as far as I can tell (a first fo me) (started mission 2 with no issues)

Is there a point to try .3DSX build ? would that help you ? or ram access is 100% the same there?
 
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Azel

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@duwen can you be more specific ? are you using cia or 3dsx?

I only tried kf2k3bl (boots to a screen check) and kf2k3bla (which works fine for me)
 

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