Does anyone know if Snes9x Next and PCSX Rearmed have or will have a dynarec option implemented?
What about gpsp crashes in the newest stable?? Any improvements??
Does anyone know if Snes9x Next and PCSX Rearmed have or will have a dynarec option implemented?
May the 4th be with you, updated the stable build link to the latest 1.3.4
What about gpsp crashes in the newest stable?? Any improvements??
What about gpsp crashes in the newest stable?? Any improvements??
How do you mean? In the previous stable release, 20032016, gpsp doesn't crash, at least not on my N3DS. It takes a while before the GBA game starts, but eventually it starts and plays well. It closes also correctly (no software crash).
BTW, I'm using the CIA's.
Use 1.3.3.I am using the latest stable builds fpr 3DS, but whenever i use an emulator there isa lift about three wuarters away from the left screen where graphics are glitchy and there is some form of tearing.
Is it like that for everyone else?
Am i doing something wrong?
Use 1.3.3.
It's crash where the music stutters, gpsp crashes to the home screen, and a message pops up that says "Libretro has stopped working, your system will now restart" or something along those lines.
It has not been fixed, although it seemed like I had been playing for a bit longer before it crashed. Gpsp also seems a lot more stuttery now as well. Before, FE6 was running flawlessly but now I see frame rate dips now and again.
For GPSP, I been using the April 21 build and I have experience no crash on my N3DS. I been playing Battle Network 4 and Mario & Luigi Super Stars Saga for about 2 hours. Here are the settings: Aureinand + NTR @ 804mhz L2, audio sync off, and DSP audio, and logging off.
BUT, it has awful vertical lines screen tearing.
Is it known that you crash in Earthbound when the "energetic" battle song occurs, during the sliding part using pocketsnes? Sorry if thats hard to understand, if nobody has any idea what song I'm talking about I'm sure I could find a video of it. Anyway, it crashes 100% of the time when the song gets to a certain part. Doesn't happen with anything else so far.
For GPSP, I been using the April 21 build and I have experience no crash on my N3DS. I been playing Battle Network 4 and Mario & Luigi Super Stars Saga for about 2 hours. Here are the settings: Aureinand + NTR @ 804mhz L2, audio sync off, and DSP audio, and logging off.
BUT, it has awful vertical lines screen tearing.