Right, but the tone some people convey in their posts gives the impression that the bugs aren't worth looking into and that it's an auditory hallucination, so yeah, ABX tests will be done, and I'm hoping the results will suffice. I don't know how much more of this I can handle, or how many more times I need to explain it in depth.

The audio issues you refer to are probably easy to fix for someone like ekeeke who made his personal project (Genesis Plux GX) extremely accurate via a labor of love. But here's the problem....the coders involved with Retroarch may not express the same kind of love for SNES, NES, etc that ekeeke does for Genesis. So I doubt that these issues are even "considered" to be an "issue" to them. Toad King told me personally that the flawed 239p modes in Retroarch is not considered an issue to him and the other coders, even though 239p modes are clearly messed up in Retroarch regardless of what 239p game you play, whether it be SNES, TG16, Arcade, or any other game that supports 239p.
Anyway, I'm just saying that the chance of them fixing these audio/visual problems is not looking good, and take it from me, you don't want to get on their bad side.
I do agree though with you though that accuracy is very important, but most people will not agree with you and I on this. I'm still grateful though for what I do have thusfar and I'm sure you are as well. Not even Nintendo themselves have shown much love for accuracy in their NES emulators, nowhere near as much in fact. So the current crop of homebrew emulators are the better option.
ahahahahahahahahahahahahahaAnyway, I'm just saying that the chance of them fixing these audio/visual problems is not looking good, and take it from me, you don't want to get on their bad side..
The audio issues you refer to are probably easy to fix for someone like ekeeke who made his personal project (Genesis Plux GX) extremely accurate via a labor of love. But here's the problem....the coders involved with Retroarch may not express the same kind of love for SNES, NES, etc that ekeeke does for Genesis. So I doubt that these issues are even "considered" to be an "issue" to them. Toad King told me personally that the flawed 239p modes in Retroarch is not considered an issue to him and the other coders, even though 239p modes are clearly messed up in Retroarch regardless of what 239p game you play, whether it be SNES, TG16, Arcade, or any other game that supports 239p.
Anyway, I'm just saying that the chance of them fixing these audio/visual problems is not looking good, and take it from me, you don't want to get on their bad side.
I do agree though with you though that accuracy is very important, but most people will not agree with you and I on this. I'm still grateful though for what I do have thusfar and I'm sure you are as well. Not even Nintendo themselves have shown much love for accuracy in their NES emulators, nowhere near as much in fact. So the current crop of homebrew emulators are the better option.
We won't use Google Code ever. It's slow, it's by Google (that is reason enough not to want to use it - they produce crap - whether it's a website or a Java OS layer), they have shit policies (killing projects overnight that aren't strictly GPL), and even their web client frontend stuff works horribly compared to Github.
There has been an Issues page for over two years (or even three years - RetroArch previously existed as SSNES for the better part of 1 and a half years) -
https://github.com/Themaister/RetroArch/issues?state=open
I appreciate the link. Didn't know about the Google crap, thanks for the heads up.
Question: Which is the better place to post issues? I'm assuming github, but I don't know if you and the others check for issues here more frequently (in regards to the Wii) or github.

ahahahahahahahahahahahahaha
You know that this post comes across as really deprecatory right?
I'm starting to agree with izzydeank more and more watching you guys endlessly go on about this stuff.


You know that this post comes across as really deprecatory right?
I'm starting to agree with izzydeank more and more watching you guys endlessly go on about this stuff.
I totally believe in posting something once, if results are needed, post them as well, but I highly doubt that bringing up the same problem that the devs are aware of, regardless of how descriptive your report maybe w/o concrete results that the devs can actually use to debug are close to useless other than the aforementioned letting them know something might be bugged/wrong factor. As far as I can see the RA team is very responsive guys, so let's be patient.
I'm glad we have people that are capable of providing the RA team with what they really need as well as people like the_randomizer which is willing to help endlessly, if he receives instructions as to what to do. One step at a time we can help make RA better, and just because they don't want to look into something today(immediately) doesn't mean they won't another day-- or week lol![]()
Well, neither of us wanted to get on your bad side, but judging from how I feel, I must have by now. Times like this I really need to STFU and not report bugs ever again.

Now that I've derailed the hell outta of this thread due to my stupidity.....I'm outta here, never to post on this thread again.Just provide those ABX results on the Github issues page and maister will at least look at it.
@nintygaming... I love u bro! Lol. Seriously, you saved me a lot of time by providing these links and nowadays that's truly one of the best things u can do for anyone. plus u gave me tons of valuable info which I can apply to enhance my gaming experience. U sir deserve a medal lol.
This thread has literally been a crash course for me in video and it seems now its about to turn into audio. Thank you RetroArch, nintygaming and all who provided insightful info over the last few pages!
Now that I've derailed the hell outta of this thread due to my stupidity.....I'm outta here, never to post on this thread again.
I sent the link to tacodaemon.
Again, I didn't know the thread would get like this, much less piss you guys off.

I'm glad I could help. I really hope you are able to use that Sony XBR to its full potential, because I would hate see it collecting dust OR have to haul that sucker to the Goodwill. LOL.

Did I say anywhere you were pissing me off? I'm just responding to posts.
Like how I always sell myself short and the fact I'm too hard on myself?@the_randomizer man I wonder about you sometimes lol.. oh @nintygaming check out my last post prior to this one I edited it with some extra info you helped me with and you might have some insight on what I've found![]()


It's not derailed bro, all is good relax lol, audio issues aside can't wait for those ABX tests![]()
This made me wonder:Changing the sample rate to a higher frequency involves more processing for the CPU.
So change it from 44.1 Hz to 48 Hz to achieve steady 60 FPS is out of question.
They probably change it because all the new era of HDTV has the 48 Hz frequency set by default.
And is the standard of all the multimedia now.