Just compared Starfox official competition U - on snes gx vs retroarch snes next.
Aswell as Starfox 2 beta.
Both are sfx games.
snesgx is a lot faster.
I made a joking comment earlier to the tune of 'they'll start comparing Star Fox next and mistaking frameskipping for a good framerate' - and what do you know - it's exactly what happens.
Hopefully this will be sorted in the next rev.
There's nothing for me to 'sort' - what you seem to want is frameskipping to disguise the fact when things aren't running at 60fps, and I won't ever, ever resort to that.
We'll the sound of retroarch is also less consistent.
What cool about starfox 2 beta is the fps is onscreen.
retroarch > 10~12 fps with sound jittering/ speed up slowdowns
snesgx > around 10~20 fps. sound perfect & more playable.
Ah yes, because you can take that emulated FPS counter to the bank for sure - especially when SNES9x GX 'skips' entire frames according to some hoky timer stuff. Are you kidding me?
You want a real comparison? Take the SNES9x GX source, throw out the frameskipping, put some onscreen FPS info in there, then compare.
We'll see for the next rev!
No, we won't 'see' for the next rev - I have nothing to 'prove' and it's likely this is as fast as the Wii can get - SNES9x Next runs faster but it just doesn't resort to frameskipping - which it seems you seem to mistake for a 'good framerate'. if you can't notice frameskipping, there is really no point for me to discuss this further with you - it all stops there and then.
For the comment on mario advance games.
They are a lot faster on retroarch, but still have major lag on some points.
What exactly do you think amounts to 'lag' when you can't even seem to notice frameskipping? Just saying - this is not a free lunch - just saying 'it's laggy' means about as much as me saying 'I think it's smoother/less smooth'.