ResidualVM wii ~ Grim Fandango interpreter

Discussion in 'Wii - Emulation and Homebrew' started by Wiimpathy, Feb 1, 2013.

  1. Wiimpathy
    OP

    Wiimpathy GBAtemp Advanced Fan

    Member
    8
    Mar 3, 2010
    France
    A little update :

    0.2 (Download in first post)

    - Updated to latest ResidualVM GitHub
    - New filesystem's code
    - Compiled with another sdl-wii library (better sound, no more scratches in cutscenes)
    - Added SDL_DOUBLEBUF flag
    - Added a default residualvm.ini with the option engine_speed=100

    The fps is a bit improved (still frame drops), the cutscenes run pretty good and in-game it's a little better.
     
    sabandellos likes this.
  2. Cyan

    Cyan GBATemp's lurking knight

    Global Moderator
    22
    Oct 27, 2002
    France
    Engine room, learning
    Thanks for updating it :)
    Too bad, I don't have that game so I can't test it.
     
  3. ngelDiezFernndez

    ngelDiezFernndez Advanced Member

    Newcomer
    1
    Feb 1, 2012
    León, Spain
    Thanks Wiimpathy.
     
  4. ngelDiezFernndez

    ngelDiezFernndez Advanced Member

    Newcomer
    1
    Feb 1, 2012
    León, Spain
    After some testing:

    Overall performance seems to have lower down a bit, framerate seems more unstable (not much, its totally playable) but videos have been fixed, audio is perfect.

    But it keeps me crashing, like when you getting the eggs from the rooftop, it closes to the Residual main menu before the video shows up.

    This is the error.

    [​IMG]

    And an animation showing up this crash.

    [​IMG]
     
  5. Wiimpathy
    OP

    Wiimpathy GBAtemp Advanced Fan

    Member
    8
    Mar 3, 2010
    France
    The performance should be better than the first version. But, yes, the framerate in game can be very low sometimes, especially in scenes with a lot of characters (the casino for example).

    About the crashes and the error message, it's a memory issue. To be honest, at the moment, no idea what's the exact cause : Wii limitations, sound, video, read access, memory leaks, or anything I could have done wrong...
    Apparently it happens randomly, and I don't have anything useful to debug if it's possible to fix it.

    I just finished Year 1 and had 1 or 2 crashes (not where you had it though). So fortunately it's rather playable to enjoy this great game.
    By the way, engine_speed=100 isn't really necessary, 62 is the default value but even 20 or 30 (max in-game fps anyway) should be enough.
     
  6. ngelDiezFernndez

    ngelDiezFernndez Advanced Member

    Newcomer
    1
    Feb 1, 2012
    León, Spain
    I guess we will have to save often.

    Here's a demo i have recorded until it crashed. In the middle of the first year i belive.

     
  7. Walker D

    Walker D I have a hat

    Member
    5
    Nov 15, 2009
    Brazil
    My home
    Hope it gets more stable and with less crashes soon.. ..I haven't played Grim Fandango yet, and would be cool to play it on my wii
     
  8. Wiimpathy
    OP

    Wiimpathy GBAtemp Advanced Fan

    Member
    8
    Mar 3, 2010
    France
    You're right, saving often is the only solution. It doesn't crash always at this point ?
    Like I said, some crashes happened in my french version too, earlier in the game and later in the petrified forest. But I managed to complete year 1.
    I can't assure that it's 100 % completable either even with some crashes here and there.
    Anyway, any advices or help are welcome (still hoping it'll be ported "officially" and in a nicer way).:)
     
  9. DonsSword

    DonsSword Member

    Newcomer
    2
    Mar 29, 2014
    United States
    I'm trying real hard to get a Wii Channel set-up to point to ResidualVM on my Wii and I'm just not having any luck.

    I started with the vWii forwarder here:
    http://gbatemp.net/threads/forwarders-are-back.340226/page-19

    In a perfect world I could turn on my Wii, hit the channel and play Grim all day. I was able to get the Atari 2600 WAD to work with no problems, but getting that Grim Fandango one to "not" work has taken me hourrrrrssssss.
     
  10. niuus

    niuus GBAtemp Advanced Fan

    Member
    6
    Mar 4, 2016
    Venezuela
    Never heard about this until today! Amazing port, even if stutters a lot, seeing Grim Fandango on the Wii is incredible.

    I tried to recompile it to check for gamecube controller support, but i couldn't get too far. I find it unusual that the ResidualVM team never added this to their ports list!
     
    DonsSword and rogerioronin like this.
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