Homebrew Request: Wav to CWAV format changer

Portal2player56

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i am requesting a Wav to Cwav format changer as i would love to put custom Sounds in a custom theme. i have files that say nintendo SDK in yata+ Files but i have no idea how to use it properly... help?
 
i am requesting a Wav to Cwav format changer as i would love to put custom Sounds in a custom theme. i have files that say nintendo SDK in yata+ Files but i have no idea how to use it properly... help?
Yeah YATA+ does say a few things about the converter. It's part of the Nintendo SDK so passing the files here is a no go because those files are licensed. I found it on the iso site that we cant talk about here couple days ago.
I think the program you are looking for is caled Every File Explorer (or EFE.)
https://gbatemp.net/threads/release-every-file-explorer.373615/
I don't think this will do the job.
 
i am requesting a Wav to Cwav format changer as i would love to put custom Sounds in a custom theme. i have files that say nintendo SDK in yata+ Files but i have no idea how to use it properly... help?
Yeah YATA+ does say a few things about the converter. It's part of the Nintendo SDK so passing the files here is a no go because those files are licensed. I found it on the iso site that we cant talk about here couple days ago.
I think the program you are looking for is caled Every File Explorer (or EFE.)
https://gbatemp.net/threads/release-every-file-explorer.373615/
I don't think this will do the job.
 
pc.jpg
i will check that out. btw this is what i am talking about. (the folder that is slightly highlighted..)
 
how do i launch it? i can't find a application file to start it up..

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i need something to CONVERT A WAV FILE to a Cwav file...not this that has to do with designs....
 
how do i launch it? i can't find a application file to start it up..

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i need something to CONVERT A WAV FILE to a Cwav file...not this that has to do with designs....
you need WavCodecCtr.dll, ToolDevelopmentKit.dll, SoundFoundationCtr.dll, SoundFoundation.LegacyFormats.dll, SoundFoundation.dll, ctr_WaveConverter32.exe and Convert.bat (Maybe?) in the same location as YATA+.

Here's my go at SFX sounds and BGM
getPreview.php
 
it is. (just realized that it was a few mins ago...) still don't know how to make it so it can convert the wav to cwav. it brings up a black cmd win, then an error pops up saying it stopped working, then it closes when i hit X on the error message, in yata+ it does the same thing...but when i click , it says Done! even tho it didn't even convert the file from wav to cwav..
 
As said previously, you need certain files from the leaked SDK we're not allowed to link to.

Here's how I do it for my themes:
Assuming you have said files, you have to open up a command prompt on the same folder (Shift + R-Click on folder, or use "cd" on CMD to navigate to the folder) and run ctr_WaveConverter32:
Code:
(Assuming your sound effect file is called sfx.wav)

> ctr_WaveConverter32 sfx.wav
There are various optional parameters that you can use, you can find these by running the program with "--help" next to it.
 
Last edited by Uziskull,
i try running the command promt with it but it just says "Ctr_Wavconverter.exe has stopped working." and gives me only "look online for a solution" or "close the application"
 

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Just to make sure you are on the folder I'm refering to, the folder where you're opening your CMD prompt has some sub-folders called "ctr_FsAccessLogAnalyzer" and "ctr_GxCommandAnalyzer", right?
 
it didn't come with those 2 files... just the sdk,the ctr_wavecon32.exe,SEVERAL dll files,and a mac file version of sdk.(the cwav file is something i put in there.)

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oh wait. i found the 2 files.

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so what do i do with the 2 files?
 
First, don't double/triple post, please.

The folder that contains those folders (not files, folders) should also contain ctr_WaveConverter32. Try running that .exe through a CMD prompt on that folder with the parameter --help.
 
Perhaps you might find this easier. Enter SDK, then "CTR_SDK", then "tools", then "CommandLineTools".

In your other folder, CTRL+Left Click to multi-select all your .wavs, and drag/drop your .wavs over "ctr_WaveConverter32.exe". This will generate .dspadpcm.bcwav versions of your .wavs, which will export to the same folder your .wavs are located.

From here, run YATA+, Edit>Create CWAVs Chunk>Import your converted .dspadpcm.bcwav files over each SFX, then click Create.

I think your .wavs have to be small or the 3DS won't like it.
 
Perhaps you might find this easier. Enter SDK, then "CTR_SDK", then "tools", then "CommandLineTools".

In your other folder, CTRL+Left Click to multi-select all your .wavs, and drag/drop your .wavs over "ctr_WaveConverter32.exe". This will generate .dspadpcm.bcwav versions of your .wavs, which will export to the same folder your .wavs are located.

From here, run YATA+, Edit>Create CWAVs Chunk>Import your converted .dspadpcm.bcwav files over each SFX, then click Create.

I think your .wavs have to be small or the 3DS won't like it.
Thank you for providing an easier way to do it, that seems a lot easier to understand :P

ok i did. now it opened up ad said stuff but couldn't read it cause it dismissed the promt really fast.
You can either use the CMD prompt with the right parameters as I said on an earlier post, or you can drag'n'drop files into the .exe to create the .cwavs.
 
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i have 1 slight problem... when i imported the files into the theme, it allowed them but then a second file appeared in the folder for the theme i am touching up. it was named as dec_body_LZ.bin. when i tried it out in the 3ds it just stuck with the no theme background and no bgm or noises. then i tried removing the Body_LZ.bin file (the one that was there b4 the new file came up) and renaming the dec one to body_LZ.Bin. still nothing what am i doing wrong? i saved the theme after i imported the cwavs and set the sfx to enable and everything in order. so i do not know what it is that is wrong. each sfx is 2 seconds long. does it's file size matter?
 
i have 1 slight problem... when i imported the files into the theme, it allowed them but then a second file appeared in the folder for the theme i am touching up. it was named as dec_body_LZ.bin. when i tried it out in the 3ds it just stuck with the no theme background and no bgm or noises. then i tried removing the Body_LZ.bin file (the one that was there b4 the new file came up) and renaming the dec one to body_LZ.Bin. still nothing what am i doing wrong? i saved the theme after i imported the cwavs and set the sfx to enable and everything in order. so i do not know what it is that is wrong. each sfx is 2 seconds long. does it's file size matter?

dec_body_LZ.bin is not your theme. It's a temp file created by YATA+. Your theme is body_LZ.bin; ignore the other file.
 

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