i am requesting a Wav to Cwav format changer as i would love to put custom Sounds in a custom theme. i have files that say nintendo SDK in yata+ Files but i have no idea how to use it properly... help?
Yeah YATA+ does say a few things about the converter. It's part of the Nintendo SDK so passing the files here is a no go because those files are licensed. I found it on the iso site that we cant talk about here couple days ago.i am requesting a Wav to Cwav format changer as i would love to put custom Sounds in a custom theme. i have files that say nintendo SDK in yata+ Files but i have no idea how to use it properly... help?
I don't think this will do the job.I think the program you are looking for is caled Every File Explorer (or EFE.)
https://gbatemp.net/threads/release-every-file-explorer.373615/
Yeah YATA+ does say a few things about the converter. It's part of the Nintendo SDK so passing the files here is a no go because those files are licensed. I found it on the iso site that we cant talk about here couple days ago.i am requesting a Wav to Cwav format changer as i would love to put custom Sounds in a custom theme. i have files that say nintendo SDK in yata+ Files but i have no idea how to use it properly... help?
I don't think this will do the job.I think the program you are looking for is caled Every File Explorer (or EFE.)
https://gbatemp.net/threads/release-every-file-explorer.373615/
you need WavCodecCtr.dll, ToolDevelopmentKit.dll, SoundFoundationCtr.dll, SoundFoundation.LegacyFormats.dll, SoundFoundation.dll, ctr_WaveConverter32.exe and Convert.bat (Maybe?) in the same location as YATA+.how do i launch it? i can't find a application file to start it up..
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i need something to CONVERT A WAV FILE to a Cwav file...not this that has to do with designs....
(Assuming your sound effect file is called sfx.wav)
> ctr_WaveConverter32 sfx.wav
Thank you for providing an easier way to do it, that seems a lot easier to understandPerhaps you might find this easier. Enter SDK, then "CTR_SDK", then "tools", then "CommandLineTools".
In your other folder, CTRL+Left Click to multi-select all your .wavs, and drag/drop your .wavs over "ctr_WaveConverter32.exe". This will generate .dspadpcm.bcwav versions of your .wavs, which will export to the same folder your .wavs are located.
From here, run YATA+, Edit>Create CWAVs Chunk>Import your converted .dspadpcm.bcwav files over each SFX, then click Create.
I think your .wavs have to be small or the 3DS won't like it.
You can either use the CMD prompt with the right parameters as I said on an earlier post, or you can drag'n'drop files into the .exe to create the .cwavs.ok i did. now it opened up ad said stuff but couldn't read it cause it dismissed the promt really fast.
i have 1 slight problem... when i imported the files into the theme, it allowed them but then a second file appeared in the folder for the theme i am touching up. it was named as dec_body_LZ.bin. when i tried it out in the 3ds it just stuck with the no theme background and no bgm or noises. then i tried removing the Body_LZ.bin file (the one that was there b4 the new file came up) and renaming the dec one to body_LZ.Bin. still nothing what am i doing wrong? i saved the theme after i imported the cwavs and set the sfx to enable and everything in order. so i do not know what it is that is wrong. each sfx is 2 seconds long. does it's file size matter?
oh. ok. btw is there a size limit for the cwav?