Homebrew Request: Wav to CWAV format changer

Portal2player56

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i am requesting a Wav to Cwav format changer as i would love to put custom Sounds in a custom theme. i have files that say nintendo SDK in yata+ Files but i have no idea how to use it properly... help?
 

Luckkill4u

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i am requesting a Wav to Cwav format changer as i would love to put custom Sounds in a custom theme. i have files that say nintendo SDK in yata+ Files but i have no idea how to use it properly... help?
Yeah YATA+ does say a few things about the converter. It's part of the Nintendo SDK so passing the files here is a no go because those files are licensed. I found it on the iso site that we cant talk about here couple days ago.
I think the program you are looking for is caled Every File Explorer (or EFE.)
https://gbatemp.net/threads/release-every-file-explorer.373615/
I don't think this will do the job.
 

Luckkill4u

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i am requesting a Wav to Cwav format changer as i would love to put custom Sounds in a custom theme. i have files that say nintendo SDK in yata+ Files but i have no idea how to use it properly... help?
Yeah YATA+ does say a few things about the converter. It's part of the Nintendo SDK so passing the files here is a no go because those files are licensed. I found it on the iso site that we cant talk about here couple days ago.
I think the program you are looking for is caled Every File Explorer (or EFE.)
https://gbatemp.net/threads/release-every-file-explorer.373615/
I don't think this will do the job.
 

Portal2player56

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pc.jpg
i will check that out. btw this is what i am talking about. (the folder that is slightly highlighted..)
 

Portal2player56

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how do i launch it? i can't find a application file to start it up..

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i need something to CONVERT A WAV FILE to a Cwav file...not this that has to do with designs....
 

Luckkill4u

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how do i launch it? i can't find a application file to start it up..

--------------------- MERGED ---------------------------

i need something to CONVERT A WAV FILE to a Cwav file...not this that has to do with designs....
you need WavCodecCtr.dll, ToolDevelopmentKit.dll, SoundFoundationCtr.dll, SoundFoundation.LegacyFormats.dll, SoundFoundation.dll, ctr_WaveConverter32.exe and Convert.bat (Maybe?) in the same location as YATA+.

Here's my go at SFX sounds and BGM
getPreview.php
 

Portal2player56

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it is. (just realized that it was a few mins ago...) still don't know how to make it so it can convert the wav to cwav. it brings up a black cmd win, then an error pops up saying it stopped working, then it closes when i hit X on the error message, in yata+ it does the same thing...but when i click , it says Done! even tho it didn't even convert the file from wav to cwav..
 

Uziskull

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As said previously, you need certain files from the leaked SDK we're not allowed to link to.

Here's how I do it for my themes:
Assuming you have said files, you have to open up a command prompt on the same folder (Shift + R-Click on folder, or use "cd" on CMD to navigate to the folder) and run ctr_WaveConverter32:
Code:
(Assuming your sound effect file is called sfx.wav)

> ctr_WaveConverter32 sfx.wav
There are various optional parameters that you can use, you can find these by running the program with "--help" next to it.
 
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Portal2player56

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i try running the command promt with it but it just says "Ctr_Wavconverter.exe has stopped working." and gives me only "look online for a solution" or "close the application"
 

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Uziskull

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Just to make sure you are on the folder I'm refering to, the folder where you're opening your CMD prompt has some sub-folders called "ctr_FsAccessLogAnalyzer" and "ctr_GxCommandAnalyzer", right?
 

Portal2player56

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it didn't come with those 2 files... just the sdk,the ctr_wavecon32.exe,SEVERAL dll files,and a mac file version of sdk.(the cwav file is something i put in there.)

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oh wait. i found the 2 files.

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so what do i do with the 2 files?
 

Uziskull

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First, don't double/triple post, please.

The folder that contains those folders (not files, folders) should also contain ctr_WaveConverter32. Try running that .exe through a CMD prompt on that folder with the parameter --help.
 

CrispyYoshi

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Perhaps you might find this easier. Enter SDK, then "CTR_SDK", then "tools", then "CommandLineTools".

In your other folder, CTRL+Left Click to multi-select all your .wavs, and drag/drop your .wavs over "ctr_WaveConverter32.exe". This will generate .dspadpcm.bcwav versions of your .wavs, which will export to the same folder your .wavs are located.

From here, run YATA+, Edit>Create CWAVs Chunk>Import your converted .dspadpcm.bcwav files over each SFX, then click Create.

I think your .wavs have to be small or the 3DS won't like it.
 

Uziskull

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Perhaps you might find this easier. Enter SDK, then "CTR_SDK", then "tools", then "CommandLineTools".

In your other folder, CTRL+Left Click to multi-select all your .wavs, and drag/drop your .wavs over "ctr_WaveConverter32.exe". This will generate .dspadpcm.bcwav versions of your .wavs, which will export to the same folder your .wavs are located.

From here, run YATA+, Edit>Create CWAVs Chunk>Import your converted .dspadpcm.bcwav files over each SFX, then click Create.

I think your .wavs have to be small or the 3DS won't like it.
Thank you for providing an easier way to do it, that seems a lot easier to understand :P

ok i did. now it opened up ad said stuff but couldn't read it cause it dismissed the promt really fast.
You can either use the CMD prompt with the right parameters as I said on an earlier post, or you can drag'n'drop files into the .exe to create the .cwavs.
 
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Portal2player56

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i have 1 slight problem... when i imported the files into the theme, it allowed them but then a second file appeared in the folder for the theme i am touching up. it was named as dec_body_LZ.bin. when i tried it out in the 3ds it just stuck with the no theme background and no bgm or noises. then i tried removing the Body_LZ.bin file (the one that was there b4 the new file came up) and renaming the dec one to body_LZ.Bin. still nothing what am i doing wrong? i saved the theme after i imported the cwavs and set the sfx to enable and everything in order. so i do not know what it is that is wrong. each sfx is 2 seconds long. does it's file size matter?
 

Uziskull

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i have 1 slight problem... when i imported the files into the theme, it allowed them but then a second file appeared in the folder for the theme i am touching up. it was named as dec_body_LZ.bin. when i tried it out in the 3ds it just stuck with the no theme background and no bgm or noises. then i tried removing the Body_LZ.bin file (the one that was there b4 the new file came up) and renaming the dec one to body_LZ.Bin. still nothing what am i doing wrong? i saved the theme after i imported the cwavs and set the sfx to enable and everything in order. so i do not know what it is that is wrong. each sfx is 2 seconds long. does it's file size matter?

dec_body_LZ.bin is not your theme. It's a temp file created by YATA+. Your theme is body_LZ.bin; ignore the other file.
 

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