ROM Hack Request : Summnon night 1 & 2

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Sylphid D. Glein

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0980 - Summon Night (JAP)

* Bandai Namco Games
* Flight-Plan
* Role-Playing
* Release: Apr 24, 2008 (JP)

945785_101411_front.jpg


2254 - Summon Night (JPN)

* Bandai Namco Games
* Flight-Plan
* Role-Playing
* Release: Aug 07, 2008 (JP)


Namco bastard , make a remake and don´t include a Usa version ( y en la version Europea ni Soñar jajaja)

PD: there's a patch for the psx version?
 
I'd like to request a Port of Summon Night 3 + 4 for the DS... XDD ehh..

but.. I'd like to see these two translated too.. so, find some hackers and I'll gladly help translating.
 
Atlus took the two of the three (last was released too late) available for the GBA and one for the DS. I see nothing of them on their website or anywhere else I frequent but there is at least an outside chance of a translation.

Also from what I recall of the release threads and days following some people attempted it and it was not a simple effort from a hacking perspective (being period esque RPGs translation is not likely to be trivial either).

edit:
my bad (I can not find anything to back my last claim right now), Tamyu did do some translation work though:
http://gbatemp.net/index.php?showtopic=590...t=0&start=0

edit2: in response I would like to blame it on the fact I made this post not so long after I woke up but that would be shifting blame.
 
me and my friend were going to translate a hitman reborn game...can someone send me the for this game that i will need to sue to translate it?
 
FAST6191 said:
Atlus took the two of the three (last was released too late) available for the GBA and one for the DS. I see nothing of them on their website or anywhere else I frequent but there is at least an outside chance of a translation.

Also from what I recall of the release threads and days following some people attempted it and it was not a simple effort from a hacking perspective (being period esque RPGs translation is not likely to be trivial either).

edit:
my bad (I can not find anything to back my last claim right now), Tamyu did do some translation work though:
http://gbatemp.net/index.php?showtopic=590...t=0&start=0
that was SN:Twin Age
 
well i unpacked a few of the files and dumped them with your tool and so far, everything seems to be perfect.
i'll post stuff up on the spreadsheet. i only put three of them up, 'cuz people might be overwhelmed once they open the spreadsheet and see 58 files in there.
There is around a total of 1.5 megabytes...which is quite a bit.

http://spreadsheets.google.com/ccc?key=pSX...K08JQ&hl=en

translate stuff if you want. if you want to be credited, post here.

Please if you don't know Japanese do not try to edit stuff, as online translators have been proven time and again to fail on epic proportions. Vandalism is also simply pointless as I can easily revert the file to an older version. i'll see if i can copy this post onto the front of the topic.
 
Add me to the list as well.

I want more summon night games to play..... Twin age was decent, but I enjoyed the Swordcraft story much more. It's unfortunate that the third Sword craft story isn't going to be translated.....

Even though this isn't like the SS, and actually a SRPG, I still want it....
 
SN2's the same. full of LZ77 compression too...didn't look around much...but i'll see if i can find the texts...that Nintenlords decompressor thing is great...after reading that wikipedia article, i was wondering how i would write a script to get rid of that...but i digress...
the fonts are simple, normal .NTFR files...but it'll take a while to find the script files...no promises, though...i'll see what i can do, and if i can do it, i'll start this translation, if not, then...yeah...
 
hmm...i'm thinking of doing number 2...'cuz the art's prettier...i'll poke around the files some more today and i'll post if i find anything.

edit: well...i can't seem to find anything that could closely resemble a script anywhere in there...maybe i'm doing something wrong with the decompressions...i'll keep looking...
 
hmm...thanks for the vote of support...but i'm still having trouble finding the script files...the whole thing has like two dozen folders labelled with various stuff, and they're all full of .narc files...most of them are compressed...the thing is, that no matter what i do, i can't seem to get anything that remotely looks like a script to come out...either they don't use sjis table, i'm not looking in the right places or i'm doing something wrong with the compression...if anyone more experienced with compression could point me in the right direction, that would be great.
 
boojumz said:
hmm...thanks for the vote of support...but i'm still having trouble finding the script files...the whole thing has like two dozen folders labelled with various stuff, and they're all full of .narc files...most of them are compressed...the thing is, that no matter what i do, i can't seem to get anything that remotely looks like a script to come out...either they don't use sjis table, i'm not looking in the right places or i'm doing something wrong with the compression...if anyone more experienced with compression could point me in the right direction, that would be great.
I found some in the LZ77-compressed .rtz files in the scnrts folder.

Edit: Confirmed.
summonnightip9.png


Some investigation into patterns in the script format...
CODE31017CF0C101000000 65017CF0C1
68007CF0C152F0E9602300000003
33017CF0C1 36 [string of length 36] 65017CF0C1
68007CF0C1053EC86E2700000001
68007CF0C117AD56462500000000
68007CF0C1771BF3022400000000
31017CF0C100000000 65017CF0C1
31017CF0C100000000 65017CF0C1
31017CF0C100000000 65017CF0C1
68007CF0C1677B14052100000003
31017CF0C100000000 65017CF0C1
31017CF0C100000000 65017CF0C1
31017CF0C100000000 65017CF0C1
68007CF0C152F0E9602300000003
33017CF0C1 1B [string of length 1B] 65017CF0C1
68007CF0C1053EC86E2700000001
68007CF0C117AD56462500000000
31017CF0C104000000 65017CF0C1
31017CF0C101000000 65017CF0C1
68007CF0C1677B14052000000002
31017CF0C101000000 65017CF0C1
31017CF0C101000000 65017CF0C1
31017CF0C101000000 65017CF0C1
68007CF0C152F0E9602300000003
33017CF0C1 34 [string of length 34] 65017CF0C1
68007CF0C1053EC86E2700000001
68007CF0C117AD56462500000000
33017CF0C1 32 [string of length 32] 65017CF0C1
68007CF0C1053EC86E2700000001
 
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