Homebrew [Request]Rouge Port

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I already looked into porting DCSS. Last I checked ctrulib doesn't support c++ vectors, and DCSS uses them for a number of things. Whoever wanted to port it would have to do some decently major overhauls.
DoomRL isn't open source, so it getting ported is unlikely at best. It's also written in Pascal, and as far as I know we don't have a Pascal interpreter yet.

I know it hasn't been mentioned, but I kind of want to look into Sil now. If Angband can be ported then Sil should be able to.

I have a notebook of UI designs specifically for making ported roguelikes playable, since I absolutely loathe most of the android ports.
 
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For the record the GBA and DS got quite a few roguelikes ported if you wanted something to base a 3ds version from (personally I would just play the DS versions as I am not sure the 3ds has all that much to offer, and I have DS flash carts, but hey).
http://www.zincland.com/powder/index.php?pagename=release being a good example of an open source one, I have not followed the progress of SDL on the 3ds thus far but there is also a SDL version of powder which was used for the PSP (and PC/linux/mac/....) versions.
 
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I cant believe none of this has happened yet!

Dungeon Crawl Stone Soup would be THE perfect fit on the 3DS. If we got a couple of Roguelikes ported to the 3DS, it would be my pocket Roguelike-machine! (The PSViTA is my pocket Roguelike-machine now. But I like the 3DS buttons and d-pad much better)

You can play those great Roguelike games for 100+ hours, like I did with Spelunky!!! :)
 

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