
It was experimental, turns out it doesn't work lol don't worry.I cannot get that max level Link option to work in the editor for the life of me.

Does anyone know where Link's EXP is stored in hex and if they were able to successfully edit it? Just want his at max with power so I can buy the other's levels.

Thanks, I'll edit everyone's EXP. Do you know if editing the EXP of characters I don't have yet will have any negative effects?I don't know which is Link's but a while back we found Shiek's which would allow you to accomplish the same thing. Offsets 330EC to 330EE.
All the EXP offsets are listed in this thread on page 4, third post down but as far as I know we haven't corroborated exactly which are tied to which character other than Shiek's
Keep in mind, maxed out rupees won't be enough to max out even one character from level 1, so you'll be editing your save a ton of times doing it that way, and you'll also have to complete a battle with the character you max it on to actually get it to level up and save the value.
Character data begins at 0x33074
Each character's data is 0x30 bytes long
Character data will be in the following order:
Offsets are relative to the start of the character data
Character Offset
Link 0x000
Zelda 0x030
Sheik 0x060
Impa 0x090
Ganondorf 0x0C0
Darunia 0x0F0
Ruto 0x120
Agitha 0x150
Midna 0x180
Fi 0x1B0
Ghirahim 0x1E0
Zant 0x210
Lana 0x240
Cia 0x270
Volga 0x2A0
Wizzro 0x2D0
Twili Midna 0x300
Young Link 0x330
Tingle 0x360
Ganon 0x390
Cucco 0x3C0
Linkle 0x3F0
Skull Kid 0x420
Toon Link 0x450
Tetra 0x480
King Daphnes 0x4B0
Medli 0x4E0
Marin 0x510
Toon Zelda 0x540
Ravio 0x570
Yuga 0x5A0
Character data is divided into the following blocks
Offsets are relative to the start of the character's data
———————————————————————————
0x00-0x09 — Badges purchased
This is a series of bitmasks, I've never spent the time to figure out which bits correspond to which badges
———————————————————————————
0x0A-0x0D — Costumes unlocked
Bitmasks covering the costumes unlocked for this character — I could go into more detail if desired.
———————————————————————————
0x0E-0x0F — Unknown
———————————————————————————
0x10-0x11 — Unknown
———————————————————————————
0x12-0x13 — Strength
———————————————————————————
0x14-0x15 — Level
Level is stored in a strange fashion characters start at level 100 and end up at level 2550
Might actually be something else (defence?)
———————————————————————————
0x16-0x17 — Health
Each full heart is worth 400 health
———————————————————————————
0x18-0x1B — Experience
Maximum value was [D9 F5 C3 00] on 3DS (12842457 as an integer)
———————————————————————————
0x1C-0x1D — Last used weapon
A 'row' in the weapon data (of which there are 1030 rows) starting at 0 for the first row.
———————————————————————————
0x0E — Unknown (something to do with weapons)
———————————————————————————
0x0F — Selected costume
———————————————————————————
0x20 — Level (zero-based)
Characters start at level 0 and end at level 254
———————————————————————————
0x21 — Unknown (possibly quarter-hearts obtained)
———————————————————————————
0x22-0x2F — Unknown
Thanks, I'll edit everyone's EXP. Do you know if editing the EXP of characters I don't have yet will have any negative effects?
I've been keeping half an eye on this thread and I'd just like to stipulate that while factors such as experience and rupees are a major factor, these can relatively easily be attained through regular gameplay (albeit the rupees somewhat harder due to missing Rupee Glitch from WiiU). On the contrary however is the grindfest that is 5* weapons with great skills. I remember the WiiU and 3DS had full blown save editors with capability of assigning skills to weapons, this is a feature I would love to see getting puzzled out for DE.
I'm sorry I wan't my Young Link with Hasty, Str IV, Str V, Str VI, Heart Power and Special+
Anyway intend with this comment is to point out the "other factors" of awesome strong characters, the investment in weapons.
How much effort/time would it take? I'd gift you some Amazon gift cards to you if it would help motivate. <_<or I'll get to it at some point between now and the heat death of the universe.
As long as I can get at least 1 character to 255 than I'll be set to go from there, appreciate the work!For anyone who uses EdiZon as their save manager, I'm working on making the json file (if I can figure it out, haven't had to code in years) to edit these saves in EdiZon, to save time and for convenience sake. Likely only doing simple stuff like rupees and EXP for it due to my skill limitations, but it'll be a start.

we use Checkpoint (homebrew app) and a hex editor/the tool posted by @ScarletHey new to this but let me ask how are you guys modding the save file? I will have my sx pro soon and was wondering how you extract saves and what do you use to edit them.
Not to mention that SX OS has device bricking software coded into it and it is literally considered brickway v2.0 at this pointwe use Checkpoint (homebrew app) and a hex editor/the tool posted by @Scarlet
if the prices I'm seeing on the 'SX pro' are right, you spent almost 10 times too much. a paperclip/3d printed jig (goes for about $5) and a USB-A to USB-C cable (should come with most 3rd party wall chargers - or you might have one for a phone that you could use) - and of course a microSD card - are all you need.