ROM Hack [Request] Culdcept DS

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Glacius0 said:
I didn't check out your editor yet. I'll do so once I have some more spare time.
it seems i need to rework reencoding of strings.. because sometimes special characters got screwed

so it should only be safe to translate simple strings without any alien characters
 
Hmm, I tried the program today but when I doubleclick it doesn't start.. maybe you can enable some kind of error logging so I can find out what's going on? Do I need the culdcept rom in the same directory?
 
Glacius0 said:
Hmm, I tried the program today but when I doubleclick it doesn't start.. maybe you can enable some kind of error logging so I can find out what's going on? Do I need the culdcept rom in the same directory?
well, after unpacking rar archive the only thing you need is .net framework. and it is preinstalled on modern windowses
 
theli said:
Glacius0 said:
Hmm, I tried the program today but when I doubleclick it doesn't start.. maybe you can enable some kind of error logging so I can find out what's going on? Do I need the culdcept rom in the same directory?
well, after unpacking rar archive the only thing you need is .net framework. and it is preinstalled on modern windowses
Which version of .Net do you need installed? Not all versions come pre-installed with all versions of .Net
For example MagicFileRenamer requires .Net 2.0 installed. This comes with Windows XP, but not Vista.
Just the same, .Net 3.5 is included with Vista, but does not come with XP by default.
 
twiztidsinz,
biggrin.gif
just wanted to say that i accidently built it with 3.5 profile ...
i've reuploaded .Net 2.0 build

edit: i didn't know that vista has no 2.0 preinstalled... well, i don't use windowses much
anyway , http://theli.ho.ua/ds/culded.rar wants 2.0 framework
 
*sigh* I just destroyed my 8GB microSD card. It got stuck into a new SD-card reader (which didn't work btw). I broke it trying to get it out. I wasn't even applying that much force. Bad luck I guess.

Anyway, my windows is a little strange since I removed a lot of unnecessary components to make it small enough to fit on my EEE PC. I think that's why it's not working. I haven't tried on a different PC yet but I will try it after my exams on wednesday and thursday.
 
in the meantime i'm still struggling with CULDCEPT.DAT subfiles ... for now only file ? 00164 is parsed - it contains multiplayer/skirmish maps' data (so names and descriptions for those are now editable)
still no trace of card names/descriptions and dialogs' data ...
frown.gif
 
i just want to thank you for all the effort you are putting into this, theli. I can't program or speak Japanese, but if there is anything i can do to help, just ask.
 
The program is great theli. I'm already done translating half of the arm9.bin file. The only thing that sucks is the bytelength. You can't increase it so I have to find ways to shorten the translation and still make sense.

Have you tried looking at the utility.bin file for the character/dialogs?
 
choji said:
The program is great theli. I'm already done translating half of the arm9.bin file. The only thing that sucks is the bytelength. You can't increase it so I have to find ways to shorten the translation and still make sense.

Have you tried looking at the utility.bin file for the character/dialogs?
utility.bin is for configuring Wi-Fi settings

as for length - not counting space in arm9.bin there is an onscreen space. i.e. not all messages would fit on screen when translated fully.
but. if there is a real need for several bytes to fit (i'm thinking of 'Alliance',place for which lacks a single byte) there is a possibility to rearrange some pointers.
since game doesn't seem to use some structured pointers table (they are all scattered through binary) this wasn't automated
 
ok, unfortunately, i have no progress in reversing CULDCEPT.DAT subfiles, thus no access to editing script and cards
frown.gif

having nor normal debugger nor much skills makes it near impossible for me

it would be great if someone will help , though
 
theli said:
ok, unfortunately, i have no progress in reversing CULDCEPT.DAT subfiles, thus no access to editing script and cards
frown.gif

having nor normal debugger nor much skills makes it near impossible for me

it would be great if someone will help , though
when it comes to pack files without file names, tracking the necessary files is a real pain.
The text for the script/cards is probably compressed.
 
psycoblaster said:
when it comes to pack files without file names, tracking the necessary files is a real pain.
that's very true
wacko.gif

QUOTE(psycoblaster @ Mar 3 2009, 01:43 PM) The text for the script/cards is probably compressed.
i'm sure it is
wink.gif

too bad game doesn't use bios decompression
hate2.gif


so far only a couple of culdcept.dat files are partly reversed... one of which has another set of unknown parts/subfiles and other has skirmish/multiplayer maps data.
 
i've traced down to decompression function (or it seems so to me
wink.gif
) ... if someone can understand the compression it would be great
smile.gif


first, at address 0x0208F684 there is a call to 0x0208F128 function which loads CULDCEPT.DAT subfile into memory..
after call r0 will point to loaded subfile

second, at address 0x0208F6B4 is a call to 0x02089800 ... that function unpacks file loaded at [r0] to a memory at [r1] ....

if someone could look at it .. that would be great
 

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