ROM Hack (request) ALBW moon jump code (AR3ds)

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I agree, I think that just about every 3DS game should have moon jump codes.
Bowser cannot officially jump in M&L BIS, but you can still use moon jump codes to make him reach high places.
yep same for phanthom hourglass and spririt tracks

and please make this code i want to glitch...
 
Hold L to levitate and stuff like that, commonly called Moon Jump.
I know what a moon jump is, but it's an overworld game. If you moon jumped, you wouldn't actually go anywhere. It's like the Tornado Rod but with no effect. Hence, no purpose.
Bowser cannot officially jump in M&L BIS, but you can still use moon jump codes to make him reach high places.
That's a sideworld game though, isn't it?

Edit: In fact, I can see it easily causing crashes because it might violate the in-game physics.
 
I know what a moon jump is, but it's an overworld game. If you moon jumped, you wouldn't actually go anywhere. It's like the Tornado Rod but with no effect. Hence, no purpose.

with some hard glitch you can go on the top of the map and skipping room enter warp but if you can make this pleas make this please!
 
but doesnt the next area load in ALBW when u go to the edge of the map section before crossing over into the other area? or am i thinking of ALttP
 
If you're thinking SpiderAR, it won't work. They are one time codes that are injected when you use it, and aren't a method of continuous application (the best you could possibly do is have a code that moves the player's y position higher, but are you really going to go to the home menu and load up the code every single time you want to do so). Plus, I would think that programming is stored in the rom, not the ram, so maybe something like NTR's cheating capabilities might do it. I haven't looked too much into what the debugger reaches into. Not that many plugins for NTSC titles exist to begin with right now.
 
If you're thinking SpiderAR, it won't work. They are one time codes that are injected when you use it, and aren't a method of continuous application (the best you could possibly do is have a code that moves the player's y position higher, but are you really going to go to the home menu and load up the code every single time you want to do so). Plus, I would think that programming is stored in the rom, not the ram, so maybe something like NTR's cheating capabilities might do it. I haven't looked too much into what the debugger reaches into. Not that many plugins for NTSC titles exist to begin with right now.
But in phnthom hourglass is stocked in ram right? the action replay cannot edit the rom in the cartige right?
 

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