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Discussion in '3DS - Homebrew Development and Emulators' started by Billy Acuña, Oct 11, 2015.
I think that is possible because some PC emulators have 3D support (aka Oculus, crosseyes, etc...)
They are used for things such as the Oculus and such, but this and that are two different things. The Oculus lets you see 360 degrees whereas 3D for the 3DS is just to create the illusion of a 3D landscape.
And what emulator and what rom would have 3D might I ask?
The only way I can think of doing it in a remotely useful manner would be separating layers on a SNES and simulating depth with those.
If it were that easy I doubt it would take M2 as long as they did to release 3D Classics of Genesis games but a pretty cool idea if it were feasable.
It's not "that easy" I just oversimplify.
The Genesis uses less layers, so it'd be a lot harder to get something satisfactory.
The Oculus also allows for virtual 3D because it has 2 screens, one for each eye. Head tracking is the big seller, but it has 3d.
It already makes you feel as if your in the world, weird that they would incorporate 3D, but I guess every bit helps.
That's what I mean... Is very possible to make that and It seems not to be hard to do.
It depends on a lot of things. For GBA there are usually layers internally, but with sprites, windows and blending it quickly gets more complicated, and isn't worthwhile.
Let me see...
NES 3D: Easy
GB/GBC 3D: Easy
Genesis 3D: Easy
SNES 3D: Easy
GBA 3D: Hard
DS 3D: Hard (but possible running on 3ds mode like nintendon't does on Wii mode)
However, I think that by doing small updates improving the 3D feature (by certain kind of layers and sprites in each update) could be very possible.
I feel like @StapleButter and @DiscostewSM touched on why SNES 3D implementation isn't worthwhile and is very difficult.
It's a valid request but it's not easy and pretty demanding on the hardware as well. The 3DS will probably never have 3D support in emulators because the implementations would almost certainly have to be hacky case-by-case patch-jobs and considering most of the Old 3DS userbase here is already salty about emulation speed on the hardware implementing the feature would only worsen the problem.
I know a lot of 3d capable displays have a feature to convert standard inputs to "3d". I hoped there would be something like that in some of the 3ds emulators. I know some ps3 or windows games look pretty nice to me in the converted 3d. Not necessarily worth playing through entirely but it would be really cool to be able to do on the 3ds.
Well, considering that the list of emulators that both work well with their games and work well with all 3DS systems is very slim, I don't think we'll see one for a little while. However, once things have improved a little and everything runs a bit more smoothly, I don't see why people wouldn't implement this at least as a testing feature in their emulators.
I mean, I'd be down for playing F-Zero in 3D through the SNES Mode 7 or some Starfox/Starfox 2 in 3D since they use the Super FX chip and render with polygons.
I can't wait to see your progress in writing these easy things.
You really think it's that easy?
All systems are hard. It would have been done by now obviously!
Let's wait for Virtual Boy emulator to work and then we'll see
Was gonna say, use the 3DS to bring back some Virtual Boy action
The only emu that needs 3d support is Virtual Boy.